Moi Questions
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 From:  jiro (MOIJIRO)
2014.9 
Thanks again Michael.
I have one more Q on this.
I imported this .obj file into Blender
and noticed that in that environment, there are alot more
'points' on the object then what I did in Moi.
I would guess there are at least 3X more editing points when
exporting to my 3D app. Is this normal? Anyway to match
what i did in Moi?
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 From:  Michael Gibson
2014.10 In reply to 2014.9 
Hi jiro - when you save to an OBJ file, MoI will convert its surface data into faceted polygon data, which is a totally different type of data than what you are working with normally inside of MoI.

You can control the density of how many facets will be created - there will be a "Meshing options" dialog that will pop up and it has a slider on it. Move the slider towards the left where it says "Fewer polygons", and that will reduce the number of points used.

But since each facet is a flat piece, if you use less of them your model will tend to get a more jagged type of appearance, if you want your result to have a smoother look it helps to use more polygons for it.

Is there any particular reason why you are so concerned about the number of points that you got in Blender? I mean is it causing you a particular problem?

- Michael
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 From:  jiro (MOIJIRO)
2014.11 In reply to 2014.10 
Ok. No, its not a prob. Just wondering about that.
I was considering how much more 'post-editing' i would need
to do in Blender and seeing how it all comes into play with
the workflow. Still learning what i need and how to begin and
end with a final product.
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 From:  Michael Gibson
2014.12 In reply to 2014.11 
Hi jiro, just a bit more info for you - MoI uses a kind of object called NURBS surfaces and Blender currently uses a type of object called a polygon mesh.

They're different ways to represent objects, so you can't get the exact same structure in blender as you had in MoI until the time that Blender will be able to have NURBS objects in it, which I guess is something that is being worked on.

So that's why your object looks a bit different in blender - when you export to OBJ format it gets turned into polygon mesh data instead.

- Michael
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