Shell problem
All  1-5  6

Previous
 From:  Linker (KJELLO)
201.6 In reply to 201.5 
Well, when I first thought about this I'd say breaking it down to several n-gons would be ideal, then you would have the advantages of quads/n-gons in apps that don't handle unlimited vertexes very well. With some closer thought I'm not sure how much use it would be. From a few years ago, when n-gons first started to become common, I remember quite a few softwares having problems in two distinkt areas, one would be polys with more than 8 or 10 vertexes, the other being non-convex polys. I don't know how much of an issue this is now, though, as the apps I use now (Maya and XSI) don't hve problems with n-gons at all.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-5  6