Problem with export to modo (lwo)
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 From:  jbshorty
2000.2 
Because your mesh has n-gons. Since your object is a simple revolved surface, try exporting with the quad/tri option...

jonah
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 From:  Michael Gibson
2000.3 In reply to 2000.1 
Hi Tony - if you turn on vertices in Modo and examine the points in those areas you should see that a couple of the polygons in that area got created as 5 point n-gons instead of as 4 point simple quads.

It looks like you may have 2 5-point n-gons in there.

They will look something like this:



Notice the extra point along the side there with the red arrow pointing at it?


A few of these can be created sometimes right now in the seam area where a closed surface like a cylinder has its ends sealed together.

I will be looking at tuning this up in v2 pretty soon here to avoid making those.

But typically there should only be a small number of them.

- Michael
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 From:  -ash-
2000.4 
Thanks for the info guys. There weren't too many of these and didn't take too long to clean up but I would have preferred not to of course.

JB - Quads and tris had problems which were clear in the preview so I went with the ngons. I really wanted quads, and it looked like quads so I thought I'd done it :-)





Michael, I look forward to the tune up on this.

Regards
Tony


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