V2 beta Sep-21-2008 available now
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 From:  PaQ
1991.39 
Hi Michael, congrats for the new update, I finally have some time to work with MoI again.

Just a little question about the free rotation mode, I really love it. Just wondering if, for you, it will make sence to lower the aroud X rotation sensitivity a little bit compare to the around Z axis. Maybe I don't have good understanding about how it actually work 'internally', but I feel the navigation a little bit harder compared to modo for example, I personnaly have some difficulty to do an 'around Z' rotation and maintain the pitch angle horizontally.

So basically it will take more mouse/tablet distance to rotate around x (pitch) than rotate around the z (heading).

Maybe I have this feeling because Moi navigation sensitivity is much more higher than my poly modeler. It would be nice also to have a global navigation sensitivity option, like the one we have for 3D connection device maybe.

Again thanks for the update :)

EDITED: 25 Sep 2008 by PAQ

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 From:  Michael Gibson
1991.40 In reply to 1991.39 
Hi PaQ, you're welcome, and I'm glad that the new rotation mode is helpful to you.

Currently the way that the rotation works is that it converts a certain amount of pixels traveled into an angular rotation value. And it treats vertical and horizontal pixel traveling to be the same.

For the next beta I will add in a moi.ini setting that will allow you to apply a scale factor to this conversion so you can experiment with turning down the sensitivity to see if that will make it feel more comfortable for you.

- Michael
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 From:  TwinSnakes
1991.41 
Any idea how much the v2 update will cost?
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 From:  PaQ
1991.42 
Thanks a lot for that option Michael !
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 From:  BurrMan
1991.43 In reply to 1991.41 
>>Any idea how much the v2 update will cost?

Not as much as grandma's skirt!
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 From:  Michael Gibson
1991.44 In reply to 1991.41 
Hi TwinSnakes,

> Any idea how much the v2 update will cost?

I think that probably the full cost of v2 will be $295, and the upgrade from v1 to v2 will be $100.

That way v1 owners can upgrade to v2 and will only pay the difference in price between the full versions.

- Michael
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 From:  George (GKSL4)
1991.45 
I have a problem with units.

Export from SketchUp an elevation as DXF, only edges selected, units meters. Import DXF in Rhino, units meters. Save this file as 3dm.
Open 3dm in MoI, units millimeters. Same in MoI 1.0. Am I doing something wrong?

Regards,


George
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 From:  Michael Gibson
1991.46 In reply to 1991.45 
Hi George, sounds like some kind of bug.

Could you please post or e-mail the .3dm model to me at moi@moi3d.com so I can take a look at what might be going wrong in getting the units?

Thanks
- Michael
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 From:  BurrMan
1991.47 In reply to 1991.46 
Here is a Meters file straight from Rhino. I tried the tol settings but didnt affect the mm read in MoI. Thought I'd pass it to the master.

Burr

EDITED: 19 Jun 2012 by BURRMAN

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 From:  Michael Gibson
1991.48 In reply to 1991.47 
Hi Burr, thanks - I see the problem now. Actually the same exact thing happens if you read the file into rhino version 3.0 .

It seems that Rhino version 4.0 has a change to the .3dm file format that is not compatible down to the v3 version reader, which is what MoI currently uses.

To get the units across properly in this case you will need to save from Rhino as a v3 3DM file and then that should work.

- Michael
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 From:  Michael Gibson
1991.49 In reply to 1991.48 
Hi George & Burr - I've fixed this up for the next v2 beta so that units will be read in properly from v4 Rhino files.

For the time being saving as a v3 Rhino file instead should also make them come through.

- Michael
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 From:  George (GKSL4)
1991.50 In reply to 1991.49 
Thanks Michael
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 From:  Paolo (PAOLOLOBBIA)
1991.51 In reply to 1991.1 
Hi Michael,

>>Updated Circle and Arc Tangent commands

It works fine in 2D But not in 3D

That's not your fault because i didn't mention it
Maybe next time

Compliments on this v2 beta update
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 From:  falcon76
1991.52 In reply to 1991.49 
I Michael, I have a little .3dm v4 file related problem.
I try Rhino 4 for texture and render a moi shape. Rhino ask me to save in v4 because v3 it's obsolete. I can open it again with moi, but if I change something and save it I lose all the material information. It's going to change with the next beta or we have to take care about this and don't save back in moi?

Thanks
Luca
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 From:  Michael Gibson
1991.53 In reply to 1991.51 
Hi Paolo,

> It works fine in 2D But not in 3D

Yes, it is generally the case that these kinds of tangent constructions only work on objects all in the same plane...

For curves that are all going in different directions in 3D, as far as I can tell there will not likely be any solution to be found for a circle tangent to all 3 3D curves simultaneously.

Maybe I don't understand your situation though, can you please post a model file with some 3D curves in it that you would have expected to work so I can take a look?

> Compliments on this v2 beta update

Thank you!

- Michael
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 From:  Michael Gibson
1991.54 In reply to 1991.52 
Hi Luca,

> It's going to change with the next beta or we have to take
> care about this and don't save back in moi?

I'm not quite sure yet how much this will change right away, it is possible that I will only be able to handle some of the basic information at first such as object color and not really full materials for a while yet.

But I will try to keep that in mind though.

- Michael
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 From:  falcon76
1991.55 In reply to 1991.54 
Hi Michael, I don't intend to handle all the material information, but maybe not "broken" the information already in place.

Thanks
Luca
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 From:  Michael Gibson
1991.56 In reply to 1991.55 
Hi Luca, do you have an example file that you could send to me?

That would help to test with and to see what I could do to preserve it.

Right now I am not sure how difficult that would be.

- Michael
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 From:  falcon76
1991.57 In reply to 1991.56 
I'll send you this evening, no problem.

Bye
Luca
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 From:  Michael Gibson
1991.58 In reply to 1991.1 
By the way, has anyone had a chance to test the new FBX format export into 3DS Max to see if it does provide a better quality data transfer as expected?

It should be able to get n-gons and the vertex normal shading information across.

Please let me know if you have run into any problems with it or if it seems to be working well.

- Michael
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