This is a little test exercise today that I hope is of interest, showing, again, that more than one app is often appropriate.
Image A is a wall made in MoI which, very surprisingly, I could not give better than 450 polygons!
Image B shows that file in Carrara. It opened as 550 polys but, with the maximum acceptable 2 subdivides (again surprised!), the best I could get was 8800 polys--not good enough for displacement painting.
Image C. I took the MoI .obj save into 3D Coat and I was easily able (low setting!) to create 92,800 polys and Displacement paint as shown.
Image D shows that 3DC work taken back into Carrara and textured--including texture displacement in the displacement tag.
Brian
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