And yes, I also wish that more engines could support NURBS directly. Even better if they can render NURBS directly without a render mesh. AIR (for Rhino) supports this and it's really so cool. But AIR is a RIB renderer, not sure how modo could support that feature. Unless of course Pixar wants to share that tech with Luxology... :)
jonah
PaQ wrote...
"Well I suppose it's quiet hard to give this kind of compatibility between two software, more over when it's about shading stuff. I mean modo shading tree can be quite complex already and I'm really not sure Rhino can handle stuffs like layers mask by object id for example, something really typical from modo ... or stuffs like vector displacement map.
I'll be really happy if the translator allow to just render Nurbs in modo, like npower translator for max ... that would be huge !"
LEARNING EVERY DAY REALLY THANKS FOR YOUR INPUT MUCH APPRECIATED...
Has anyone request any of the above features to Npower or Luxology?
|