Hi Brian,
> For end shading results, in Carrara, I can not pick any difference.
You'd probably be more likely to see a difference on things that had some tightly curved areas next to larger flat areas - like filleted areas. Those are the kinds of places where the "just average neighboring faces" type smoothing calculation does not work so well compared to getting the accurate smoothing information.
Also you may not be able to see the shading problems until you use a reflective or highly specular type object material.
> (Is Lightwave,latest version, capable of doing just "normal"
> import of .obj files yet?)
Yes, I've heard that there has been some progress on supporting reading in the "vertex normals" smoothing data in LightWave when doing OBJ imports now.
But I've also heard that there are still some bugs to work out, something about them coming in reversed or something like that, it didn't sound like it was quite all worked out yet but at least it has been going forward.
- Michael
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