Smoothing where curves join?
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 From:  gizmo1990
1938.3 In reply to 1938.2 
Thats brilliant, thanks Danny.

So far I'm really enjoying this program. I'm looking to use it as a quick and dirty way of creating difficult geometry that will be rendered in other 3d apps. I see this as a good way of integrating Nurbs into my subd workflow.
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 From:  karter
1938.4 In reply to 1938.1 
Hi Gizmo

Dannys method is great especially with planar geometry.

Another option is to sketch the curve stopping short of the mirror line then join the two ends with a blend curve, this gives G1 & G2 control if smoothness is key ;-). Blend also works well with curves that bend around in 3d space...so no point tweaking necessary.

Njoy !

Rgds,
--Paul--

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 From:  DannyT (DANTAS)
1938.5 In reply to 1938.3 
Hi gizmo,

That's great that you sorted that out.

> I'm looking to use it as a quick and dirty way of creating difficult geometry that will be rendered in other 3d apps.

Yeah, most of us are using it for that and there are a few people using it for work as well, but it's more like a quick and 'clean'
way of creating difficult geometry because the geometry is just as good as any other cad package.

Hi Paul,
Using the blend method is a top one too, I always forget that one and the funny thing is that I use it at work all the time but it's called bridge curve.

Cheers
~Danny~
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 From:  nycL45
1938.6 In reply to 1938.5 
>...the geometry is just as good as any other cad package.<

So, true. MOI is an easier, faster workflow tool for some parts of archviz but can have a bunch more polys even after carefully setting the mesh before exporting.

Leonard
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