super moi
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 From:  giulio (UNGA89)
19.5 In reply to 19.4 
workflow is great..!

but i'm having a problem with this scene (attached)

if i create a surface using a 2 railed sweep it makes an horrid surface in moi -in rhino instead it comes out perfect!

the rails are the 2 longer curves....
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 From:  fr4m3
19.6 In reply to 19.5 

hi try to loft your segment...
very stranger, it's a problem like wrong normal.

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 From:  Michael Gibson
19.7 In reply to 19.5 
Hmm, yeah I see a couple of different problems there.

I was able to tune up one thing that helped reduce the bumps near the middle, but there is still some additional work to make it work better overall. I've added this to my list of stuff to fix up, but I probably won't get a chance to work more on it until some of the more basic stuff (array, units, background images, ...) is wrapped up.

You'll probably run into other problems like this, when you do please send me the file just like you did here. When I do work on this area more in depth, having examples like this really helps a lot.

- Michael
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 From:  giulio (UNGA89)
19.8 In reply to 19.7 
any info on the future relase??not the v.1 but some new betas!
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 From:  Michael Gibson
19.9 In reply to 19.8 
Almost ready...

This one won't have too much stuff, though - it has x/y axes on the grid so you can more easily see the origin. There is also an origin snap point, and pushing enter is the same as "done" like you were asking about, then there are a bunch of small bug fixes.

I'll try to get it out this evening.
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 From:  giulio (UNGA89)
19.10 In reply to 19.9 
very nice...
can't wait..!
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