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 From:  Michael Gibson
1898.11 In reply to 1898.3 
Hi Anis,

> BTW, when will you can post the preview of Object
> Organization ( even in the first stage ) ?

I can post some stuff after I have started to work on it! :)

I am still right now finishing up a few things that I had wanted to get into the current beta but did not have time to do before SIGGRAPH.

It's not too much stuff but it may take me about another week to work on it, it is hard to know exactly.

Then I will release another beta, and then after that I will be all ready to focus entirely on object organization stuff.

I'm sorry but it is very hard to guess at time tables for things, it is not unusual for some bugs and some problems to take a while to solve.

But it is better for me not to rush and create a lot of bugs, doing each step carefully is slow but lets me keep the software at a really high level of quality.

I could go faster if I didn't care about fixing up bugs as I go along, but I don't think you would be happy with the end result of that kind of an approach.

- Michael
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 From:  Anis
1898.12 In reply to 1898.11 
Thanks for the update Mchael..... ;)
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 From:  Michael Gibson
1898.13 In reply to 1898.1 
Hi Danny, the text preview is all set up for the next beta.

It will look like this:



So you will get a chance to see a wireframe text preview which updates as you type in new text or change any of the options.

- Michael
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 From:  Anis
1898.14 In reply to 1898.13 
Wow...

Its more than my assumption ( 2D curves preview ).
Nice Michael.....
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 From:  Michael Gibson
1898.15 In reply to 1898.6 
Hi Danny,

> and the object edit frame in V2 is being utilised more
> and more, when I go back to V1 sometimes, without the
> object edit frame it feels like I've lost a few fingers :)

That's definitely good news, I was certainly hoping it would help to speed up transformations! :)

Yeah, I am also noticing the feeling of something missing when using v1 too.

Your demo video shows off some of the cool parts of the "quick but precise" functions of it, since the edges of the edit frame can snap on to other objects - that's kind of a key function that this style of frame gives which is different from the way that a "universal manipulator" type thing works which are commonly used for polygon modeling programs.

Some people were asking why I didn't use the same kind of manipulators as polygon programs use - your video is a great and simple explanation of the reason why, since you can scale an object to line up with another particular point instead of just by some arbitrary scale factor.

- Michael
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 From:  DannyT (DANTAS)
1898.16 
Hi Michael,

> the text preview is all set up for the next beta.

Fantastic!! as usual :)

> Some people were asking why I didn't use the same kind of manipulators as polygon programs use.

Yawn, Borrring........;)

Michael, your object edit frame is well thought out and unique, you always listen to the users and bounce ideas off of us, I haven't come across anything like it, in the cad world that is, I haven't done much poly to compare, but even though it is new to me, picking up the advantages and using it in the work flow was a breeze.

Just to let you know I wasn't really a forum person, but MoI has changed that :)

Thanks
~Danny~
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