Control Points on Solids
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 From:  BurrMan
1896.4 In reply to 1896.3 
It's actually a great way for the organic, artistic modeler to get the surfaces they want. Go ahead and seperate them, then utilize the surfaces and forget about trying to keep the original solid. Then when you get the sufaces you want, do some booleans to acheive your solid.

Sometimes trying to create networks and sweeps can ruin the creative process (too technical). Organic guy can just mash and mold like a poly modeler. Just remember BOOLEAN IS good in the end!

Good luck,
Burr
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 From:  Brian (BWTR)
1896.5 In reply to 1896.4 
Doing all the hard work, easily, in MoI.

Then, taking the .obj files into Carrara or 3D Coat for Displacement and/or 3D Painting.
Happy is me!

Brian
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 From:  DannyT (DANTAS)
1896.6 In reply to 1896.1 
I've been down this road before, I found the best way (for me anyway) to create weird organic shapes in one piece and easy to do is first create a flat grid pattern then do a network on it after that turn on the control points and go for it, tug, pull, push and scale is all you need.

.
~Danny~
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 From:  Brian (BWTR)
1896.7 In reply to 1896.6 
http://moi3d.com/forum/index.php?webtag=MOI

This thread may help also.
Brian
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 From:  BurrMan
1896.8 In reply to 1896.7 
That's about as organic as it gets Danny.

Stinky Hanalei hippy organic!

:)
Burr
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 From:  Timspfd
1896.9 
Thanks for all the comments. I will give the grid - network - points method a shot. That's sounding like it would fit that work style.
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