Moi - thanks and some suggestions
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 From:  Michael Gibson
182.6 In reply to 182.4 
> Of course an angle setting would be fine or a subdivision max. length of polygons or edges...

Right now the slider does control an angle setting. When you move the slider down, the angle increases, and moving it up decreases the angle.

I don't really think that you'd gain very much by having a text entry box to type the angle number in instead of using a slider for it - just the way that the angle works, the number itself is not so important you have to try it and see the results and then change it slightly. This type of "slight change" workflow is just easier to do by dragging a slider slightly to the left or right instead of repeatedly typing in 15.0 then 15.1 then 15.2 ...

But I have been thinking of adding some controls in addition to the slider for some other parameters which would be numeric, such as a maximum distance deviation between the polygon edge and the surface...

- Michael
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 From:  Grendel
182.7 
A little field by the slider stating the total number of polygons would be nice :)
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 From:  Michael Gibson
182.8 In reply to 182.7 
> A little field by the slider stating the total number of polygons would be nice :)

I messed with this a little bit before, but it started to swell up the size of the dialog which was unpleasant.

So I was thinking of spewing this information into the area in the upper-right where the command options normally go.

I wish that all the mesh controls could go over there instead of in a dialog, because I hate having the dialog cover up the viewport area. Everything in the normal flow of regular commands is set up to avoid having dialogs that cover the screen. But since the save command has already broken the pattern by showing the file save dialog, it seemed kind of too subtle to put the controls over there in the regular place instead of in a dialog, I think that there would be some confusion if part of the command was a dialog and the next part was in the options area.

- Michael
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