Some puzzling things
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 From:  Michael Gibson
1775.7 In reply to 1775.6 
Hi Will,

> I guess due to being a non-closed surface. Not sure how to fix that...)

Most polygon modeling programs will have a "flip" function that can be used to fix that. I'm not very familiar with ZBrush but I would think it should have that somewhere in it.

On the second one, make sure you don't have the display set in ZBrush to "flat" or something like that, it looks like you may have smooth shading turned off there. It may be a in a set of display properties that list something like : Wireframe, Flat, Gouraud, ...

It may be labeled something like "Gouraud" or smooth.

Sorry I'm not more familiar with ZBrush to give you a more precise answer.

- Michael
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 From:  Frenchy Pilou (PILOU)
1775.8 
3d coat will be more than a vertex prog, it will be a "voxel" prog
(volumic pixels) ;)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Frenchy Pilou (PILOU)
1775.9 
Zbrush has a special mode for painting an object!
It's the "polypainting" mode http://www.zbrush.info/docs/index.php/Polypainting

It's the more easy, you have just to paint on the surface of the object
It's better if you export your model with big numbers of polys (for have not to subdivise in Zbrush)
from Moi in "Triangles Only" format Obj

EDITED: 12 Jul 2008 by PILOU

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 From:  WillBellJr
1775.10 
Thanks for the suggestions, guys.

Yeah, if ZBrush has a flip function, I'll have to read up on it cause (obviously) ZBrush doesn't get much use with what I'm currently working on so my skills with it could certainly be better...

I'll look into the smoothing also.

-Will
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