Hi Burr,
> I saw you wanted to keep the clutter down, though it could even
> be invisible until moused over to grab.
One of the problems though is not just visual clutter, it's also "selection clutter", where having more spots on the screen taken up with special actions can then get in the way of selecting objects.
Hiding it would definitely solve the visual kind of clutter but it would still be an increase in "selection clutter"...
> (or did I see you say how to do the 1d drag with a click
> instead of drag? let me refer back.)
No, that part is for switching between "scale from center" and "scale from opposite corner".
For doing the 1D scale you kind of move your mouse towards that side direction when you drag away from the grip. A point marker and line will appear to help guide you, that's the line that you want to stay somewhat close to to keep the stretch enabled:
If you move far enough away from both of those lines, stretch mode will be turned off for that drag.
It's kind of a similar mechanism as the "straight snap" that helps you draw straight lines when you get close enough to being straight.
There is a setting you can adjust to increase the kind of "gravity" associated with these lines (both the grip stretch and straight snap) - for that go to Options / Snaps / Straight snap options, and there are 2 settings: "Activate distance" and "Keep active distance". You may want to try putting in something like 12 for Activate distance and 20 for keep active distance - that will make both the straight snap and the grip stretch kick in even if your mouse is a bit further away, it will basically tolerate more wobbly-ness in the mouse movement that way.
- Michael
|