Hi Danny, yeah it could be easy to misinterpret that particular part.
But my guess is that he's probably talking more about constraint-driven type sketches, the kind of stuff where you see a whole bunch of dimensions explicitly labeled on the screen and can change them and have the model update. I think it is fair to call that area of constraints to generally be a "precision-oriented" area of functionality in solid modeling software, and MoI is not focused on that particular set of precision-related functions.
Of course just because MoI doesn't do constraint-based stuff does not mean that MoI is totally lacking in precision-oriented functions, I mean at a fundamental level the type of geometry that MoI creates is "real" NURBS geometry, like when you create a sphere it is a fully precise sphere, etc... and you do have the most essential controls over basic stuff like entering an exact width and height of a rectangle you are drawing, placing a point at a specific coordinate, drawing a line of a specific length, and so forth.
Josh does mention this a bit earlier, he also wrote: "You can be very exact with the snaps and construction lines ... "
> Obviously Josh didn't go into the review of each app deeply enough.
He probably was not really allowed enough space for the article to really make that possible to do...
It seemed like the concept of the article was more to try and describe a bit of some of the strengths and weaknesses of some different modeling systems approaches, for the size allowed I think he did a good job of that, and he definitely recognized MoI's approach was really a leader in the simplicity aspect and also for incorporating freeform elements, so that was cool!
I mean I am actually really happy to see MoI being used as a primary representative for a whole kind of category of modeling approach!
- Michael
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