Hi Manz - one thing to notice is that if you fillet the corner of a shell like that, you don't actually get an arc on the bottom final piece, the fillet will end up being trimmed there.
So for example this edge shelled and filleted:
If you shrink the fillet surface down and show control points, you can see the fillet is trimmed along the bottom, the resulting curve on the bottom piece is not an isoparm of the fillet (the isoparms are arcs):
It's a curve that is the result of an intersection between the fillet and the bottom surface.
I guess that may be a reasonable thing to put in there for a surface corner vertex fillet with shape=circular, but I'm not really sure if I have an easy way to calculate that particular thing shy of doing the actual shell + fillet...
- Michael
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