Nurbs Patch Modelling
 1-10  11-30  31-50  51-58

Previous
Next
 From:  Michael Gibson
1596.51 In reply to 1596.50 
Hi Will,

> I'm certainly not a math wizz so I don't know if the algorithms
> could be reworked to work with NURBS surfaces or not -

As far as I can tell it is definitely on the "not" side, I'm afraid to say.

Maybe with additional research in the future they will be able to make it more adaptable in that direction.

Possibly someone with a whole bunch of specialized reverse-engineering type of NURBS experience might be able to generate NURBS output from that, but it would be a very difficult task.

To turn something naturally into NURBS it needs to have a very regular quad-like layout to it, NURBS surfaces are a rectangular net of control points. If you see something that is a whole mess of points connected in no particular apparent order, that then is not something that has a very natural automatic conversion to NURBS.


> it "appears" like it would be compatible since it's curves that are
> used as input to the system, similar to NURBS...

Yeah, but the curves get diced up (intersected with a triangle grid) at one point.

Just because something initially starts out as curves doesn't really mean that it produces similar structured objects out the other end...

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
1596.52 In reply to 1596.51 
Would anyone with Carrara6Pro care to fiddle with this using the Displacement Brush in the Vertex Room?
Love to see what people come up with.
Brian

THIS IS A FAULTY FILE_____DO NOT TRY TO USE PLEASE__SORRY
BRIAN

EDITED: 30 Dec 2008 by BWTR

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
1596.53 In reply to 1596.27 
@PAQ
yes Top Mod is a crazy prog for make easily curious forms impossible to make easily with other progs :)
http://www.topmod3d.org/

Where is the T-Spline converter?

Here some funny things TopMod---Zbrush :)


  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
1596.54 In reply to 1596.53 
Hi Pilou,

> Where is the T-Spline converter?

It's at http://www.tsplines.com/ - it's a plugin for either Rhino or Maya.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
1596.55 In reply to 1596.54 
Ok I see :)
Is this sort of tools who is use in Rhino (as hidden tool) for the bender or deformations functions?
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
1596.56 In reply to 1596.55 
Hi Pilou,

> Is this sort of tools who is use in Rhino (as hidden tool) for the
> bender or deformations functions?

It adds a different kind of object to Rhino - a "T-Spline" object which behaves sort of like a cross between subdivision surfaces and NURBS.

It lets you do some work more in the style of a polygon modeling program, but also get the final output in NURBS form.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  jbshorty
1596.57 In reply to 1596.56 
yes. a kind of polysurface "with benefits" ;)

jonah
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  PaQ
1596.58 In reply to 1596.53 
@Pilou

Nice topmodels !
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages:  1-10  11-30  31-50  51-58