Hi Danny,
> I realised this when I surfed around on this subject, plus I
> think if it was easy you need to have that artistic flair like
> a sculptor with clay.
Yeah, I think that there is a need for a lot of the same kind of sense of proportion that a good sculptor would have.
But in addition to that, it is kind of its own medium which although similar in some ways is not exactly the same as working in clay. I mean after all you normally work on the computer with a mouse and you don't normally work on clay with a mouse.... :)
So you have to spend a lot of time becoming familiar with the medium itself and learning how it behaves in response to your actions, stuff like that.
On top of that kind of many many hours of experience in the medium, it helps if you study different modeling strategies. There are different ways to manage the organic construction process and since you are dealing with a kind of big sea of points, it becomes pretty important to have a pretty detailed management process that helps keep things organized.
That's a lot of skills that need to be developed that are equally important (well, probably much more important) as the tools.
There is a new type of organic modeling based on brush-stroke type painting which now seems like it may be coming more to the forefront, stuff like ZBrush, Mudbox, and 3D Coat are focused on this different style. It seems like this area has some promise to be an easier to use medium so that it might not require quite as high of a specialized skill training and experience level as subd point manipulation does...
- Michael
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