Ah, i forgot about that prototype importer. That should be the way to go. But if using the MeshToNurb version, one can always merge all the planar faces by running the command "MergeAllFaces". So i think the end result is the same...
But also it mentions that textures are lost if you import with "TrimmedPlane" option. But dicing up a mesh won't erase the textures. Anyway i guess that's not a problem for Stinkie in this case...
jonah
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