non photorealistic rendering
 1-3  4-23  24-43  44-63  64-65

Previous
Next
 From:  Frenchy Pilou (PILOU)
1553.24 In reply to 1553.23 

EDITED: 20 Apr 2008 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  manz
1553.25 In reply to 1553.24 
Hi Pilou,

Thanks, but I am looking for render directly from blender, the link (gallery) can/could show render from blender with post process with external image process.

I would like to see "direct" output from blender for non-photo_realistic render.

-Steve
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
1553.26 In reply to 1553.25 
Sorry this is more related subject :)
http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/
2 tutorials : but this is endless !
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  manz
1553.27 In reply to 1553.26 
Thank you,

>>but this is endless

I can understand that, and thank you for your time.

I will look and (try) to learn,.. my old brain is slow these days, "learn an old dog new tricks" does come to mind with me at the moment.

I will look more at Blender, and do applicate the info / replies.

Regards,

- Steve
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Phil (PHILBO)
1553.28 In reply to 1553.27 
The picture that I posted in the second post is a direct output from Blender. I directly followed the tutorial that Frenchy Pilou posted on my ship that I created in MOI. I exported it as an LWO and imported with the MOI import script that is posted on the wiki.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
1553.29 
Google Sketchup has ton of Sketches style! :)
But for now these one can't be rendering in Podium or Kerkythea! Only on the original screen of Google Sketchup!
it is not so bad for real time rendering ;)



(else here a classic toon maker : Plastic Animation Paper (a free version available)
http://www.plasticanimationpaper.dk/index.asp?locale= )

EDITED: 20 Apr 2008 by PILOU

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  DannyT (DANTAS)
1553.30 
Hi Pilou and Steve (manz)

The Blender option shook some of the cobwebs from my memory and I rememered when playing with Linux years ago
I loaded up Blender and there was this tute about toon rendering, this is the look I'm after.
I'll have to revisit blender again, but as I recall I think the Blender interface hurt my brain back then.
I think I'll give it another go, seeing it's the free option.

http://download.blender.org/documentation/oldsite/oldsite.blender3d.org/80_Blender%20tutorial%20Toon%20Shading.html

EDITED: 20 Apr 2008 by DANTAS

Image Attachments:
Size: 16.5 KB, Downloaded: 36 times, Dimensions: 384x288px
Size: 131.7 KB, Downloaded: 41 times, Dimensions: 640x512px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
1553.31 In reply to 1553.30 
I have lost count of the times I have downloaded Blender. (And millions of tutes!)
"The interface hurt my brain" Haaaaa!-- AND my pocket because I had to BUY an app that suited my brain!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  manz
1553.32 In reply to 1553.30 
>>>I'll have to revisit blender again, but as I recall I think the Blender interface hurt my brain back then. I think I'll give it another go, seeing it's the free option.

I was of the same opinion. I have been playing with Blender again, but this time just on the rendering which is quite easy to use.

I would of liked to see more control of the edge lines, as currently it is control on where the lines are to be placed (lower number less places) rather than (as I would like to see) the ability to control the thickness of line (unless I have missed some settings?)

- Steve

EDITED: 3 Aug 2009 by MANZ

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  DannyT (DANTAS)
1553.33 In reply to 1553.32 
Looks Great Steve, as I was reading the tute from the link, that I posted earlier, the line thickness control was in step 4.
I haven't started any rendering yet I'm still researching rendering options and testing MoI.

Cheers
Danny
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  manz
1553.34 In reply to 1553.33 
Hi Danny,

The "step 4" is only giving example of what I mentioned. It allows some control of where the lines (edges) are produced, not the thickness. I still see this as a good option for what you want, just a need to play with the settings.

My example is quite bad, as it is only one color(on object) with 2 lights. But could easily be made better.

Please do post any results you get from your import/render. I am certainly interested. (maybe post your model for render tests/ comparison?)


- Steve
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  DannyT (DANTAS)
1553.35 In reply to 1553.34 
Yeh, I plan to post some results but it won't be right now, I'm still testing MoI for my needs, I'm 90% sure that this is the 3d app I'm going to purchase.
It's just that juggling, Family, work and hobby is a bit of a challenge but be sure I will have something in the near future.
I'll keep you posted.

Cheers
Danny
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Phil (PHILBO)
1553.36 In reply to 1553.35 
I know this isn't the optimal way to do it, and Blender does need better control over the edge settings, but if you scale the render size up, the lines get thinner. You then just resize the final output down to more appropriate size.

Hope that helps.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Phil (PHILBO)
1553.37 
I found this to be pretty neat. http://freestyle.sourceforge.net/

You can export from MOI as a 3ds and import right into Freestyle. I quickly created this. While not particularly great, it has neat style.





  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
1553.38 In reply to 1553.37 
That is kind of entertaining having an early stage concept sketch generated from the finished model!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Ed
1553.39 In reply to 1553.37 
Thanks for posting the link & example Phil. I've been looking at Non-Photorealistic Rendering packages lately, and I think you just saved me some money :)

What settings did you use in your Freestyle example?

Ed
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Phil (PHILBO)
1553.40 In reply to 1553.39 
I cannot remember exactly. I think it was polygon, Q01, and an edge one.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Ed
1553.41 In reply to 1553.40 
I've been experimenting with Freestyle ( thanks again Phil ! ).

I did not find a combination of settings to get the exact results I wanted, so I modified their "styles". Luckly you can change their settings - I don't understand the programming language so I just started changing parameters by trial & error :)

I was able to make the "sketch-like" result I was seeking. Paper background texture added in Paint Shop Pro.

I've attached the three Style Modules for this sketch effect:
cartoon.py
sketchy.py
guidingLinesFine.py


Ed Ferguson
Seattle, Washington




EDITED: 2 May 2008 by ED


Image Attachments:
Size: 206 KB, Downloaded: 23 times, Dimensions: 400x388px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Phil (PHILBO)
1553.42 In reply to 1553.41 
I love it!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  manz
1553.43 In reply to 1553.41 
Hi Ed,

I like it.
I find it very interesting that such renderings can be made from a solid model.

It would be good if this could be combined into such as Blender, and have the result over a rendered image, it could certainly give some very good toon / cel type output.

I have made some renders (the program appears to have no problem with large imports), so I will look more at this (when time available)

Thanks to Phil for posting the link (very good find by you)


- Steve
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1-3  4-23  24-43  44-63  64-65