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 From:  Michael Gibson
1513.19 In reply to 1513.18 
Hi Mark, actually there it looks like you are running into a bug with Max's OBJ importer.

The bug is probably related to the handling of "n-sided" polygons (n-gons), these are polygons that have more than 3 or 4 sides of them. Some programs can have difficulty dealing with these types of polygons.

When you export from MoI, there is an option on the meshing options dialog that lets you control whether to output n-gons, or to only allow quads or triangles.

Try switching this option to Output:Quads & Triangles, and that will probably give you a better result going into Max.

Also I have heard that the regular OBJ importer in Max just isn't very good in general.

There is a different one available from here:
http://www.guruware.at/main/index.html

Look for the "ObjIO" plugin on that page.

I have heard several people mention getting better results from OBJ import into Max using this other plugin rather than the default one.

There is some discussion of it also here:
http://forums.cgsociety.org/showthread.php?f=6&t=592336

- Michael
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 From:  malvin
1513.20 In reply to 1513.1 
Hi
Is this tutorial posted?
I could not find a link...
-Olga-
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 From:  Anis
1513.21 In reply to 1513.20 
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 From:  malvin
1513.22 In reply to 1513.21 
Thanks Anis
I will be studying it
Thanks
Olga
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