Wrinkles in 3ds exports?
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 From:  Brian (BWTR)
1392.11 In reply to 1392.10 
BRILLIANT!

Thanks Michael!
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 From:  Michael Gibson
1392.12 In reply to 1392.11 
Hi Brian, does that handle what you were doing with shading domain stuff ok then?

- Michael
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 From:  Brian (BWTR)
1392.13 In reply to 1392.12 
Michael--with GREAT caution!---maybe thats the solution!
IF its the answer, maybe that should be the DEFAULT Obj file save from MoI?????

? a Perfect all round solution?
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 From:  Michael Gibson
1392.14 In reply to 1392.13 
Hi Brian, yup I think that will become the default save method for v2.

I'm glad that seems to help!

- Michael
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 From:  Brian (BWTR)
1392.15 In reply to 1392.14 
And you are going to prioritise those "essentials" in that V2 version Beta in a couple of days?

When you get to my age you will ReALLY appreciate the fun joke!
"Once upon a time it was easy to do-------do!~ dodooo!"

All aside, your obj solution is about as good a "Collada" solution--geeesee it's so simple it makes the brain explode!
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 From:  Michael Gibson
1392.16 In reply to 1392.15 
Hi Brian,

> And you are going to prioritise those "essentials" in that V2
> version Beta in a couple of days?

To tell you the truth, I'm not really quite sure yet how things will schedule for V2.

This particular thing involves material definitions on objects, so it may fit more naturally (without having to re-do stuff) after there is a way to assign properties to objects.

- Michael
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 From:  Brian (BWTR)
1392.17 In reply to 1392.16 
Michael.
Prioritising is very very easy, you start off with the threads by a bloke BWTR and then alphabetically through the rest!
See how easy it was for me to take that decission weight off your shoulders>
Brian
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 From:  Brian (BWTR)
1392.18 In reply to 1392.17 
Michael, getting back to that great learning post of yours (1392.8)
I would, never ever have considered unchecking the weld vertices as you suggested fo the obj save. Just the opposite!
The world is strange.

Anyway, there is still so much I don't understand. Would you care to make any comment on the settings for your MoI obj file save when importing into Carrara as per the attached please.

EDITED: 30 Dec 2008 by BWTR

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 From:  Michael Gibson
1392.19 In reply to 1392.18 
Hi Brian, well one thing that is difficult is that each program may have its own unique terminology.

Like for example in your dialog there I don't really know what the difference is in Carrara between a "Facet Mesh" and a "Vertex Primitive".


Sometimes the auto position and auto scaling can create alignment problems when you want to import pieces from several different files. Basically if each piece gets scaled to the same uniform size, relative sizes between each piece will get lost. So sometimes you might want to un-check "AutoPosition" and check "Disable Auto-scaling". But this is not likely to be an issue when you are importing just a single file to work on.


The "Map OBJ Y to Carrara Z axis" should only be used if your objects seem to be coming in rotated 90 degrees from the original. If they are then flip this checkbox.


Assume UV Coordinates are Between 0 and 1 - that should be checked, MoI does export UV coordinates between 0 and 1.


I would say the "Create one Object per Group" you want to have on, that will help get your pieces separated so you can assign different materials more easily.


- Michael
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 From:  Brian (BWTR)
1392.20 In reply to 1392.19 
Thanks Michael.
Thats all been a great learning curve for me. I think I have a much clearer understanding of a lot of app file interrelationship problems that have worried me in the past.
Strangely, the Map axis option does have to be checked for MoI .obj files.

The Facet Meshes option is very odd. You then have to convert the items within Carrara if you want to work on them in the Vertex Room!(Which can be slow) I can not see a benefit.

So much I learned. MoI Obj saves is great. Thanks again
Brian
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 From:  Michael Gibson
1392.21 In reply to 1392.20 
Hi Brian,

> The Facet Meshes option is very odd. You then have to convert
> the items within Carrara if you want to work on them in the
> Vertex Room!(Which can be slow) I can not see a benefit.

I guess that must be some remnant from an older version of the software...


> So much I learned. MoI Obj saves is great. Thanks again

You're welcome! I'm glad that you've got a good method for translation now.

- Michael
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