Hi Petr, actually that won't have any effect for MoI - MoI does not use the IntegrityWare meshing code at all, I wrote all the meshing code for MoI from scratch.
One issue was definitely speed - my display mesher is on average about 15 times faster than the standard one was.
So switching to 5 times faster would actually be a downgrade in MoI's case.
But because I wrote all custom code for my mesher, it will also take additional custom work to make it multi-core enabled though. I do still want to do that in the future, it is just that other things have taken priority over that for now.
The tremendous speed of MoI's display mesher tends to be a major factor that makes MoI feel so fluid and smooth when you use it, other systems just tend to hiccup a lot more when they have to create new meshes after you have edited an object.
Before working on multi-core actually I need to do some work to prevent excessive meshing and too high of polygon count in some cases first.
- Michael
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