Open the save menu need a long time (large model problem)
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 From:  tyglik
1351.10 In reply to 1351.7 
>>I do expect to do some work in the future to make both the display
>>mesher and export mesher take advantage of multi-core CPUs


IntegrityWare news:
quote:

The big news is that we have a new tessellation engine optimized for multi-core processing that will be released this fall as an extension to SOLIDS++. This will be in a product we will probably name EXLib. (short for Extension Library) The new tessellation engine is 3 to 5 times faster than the standard SOLIDS++ tessellator on a single core processor (yes that is 1/3 to 1/5 the time) with a much reduced memory footprint. Dual core processors typically see a 5x to 10x performance gain and Quad Core processors typically see a 10x plus performance gain.
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 From:  Michael Gibson
1351.11 In reply to 1351.10 
Hi Petr, actually that won't have any effect for MoI - MoI does not use the IntegrityWare meshing code at all, I wrote all the meshing code for MoI from scratch.

One issue was definitely speed - my display mesher is on average about 15 times faster than the standard one was.

So switching to 5 times faster would actually be a downgrade in MoI's case.

But because I wrote all custom code for my mesher, it will also take additional custom work to make it multi-core enabled though. I do still want to do that in the future, it is just that other things have taken priority over that for now.

The tremendous speed of MoI's display mesher tends to be a major factor that makes MoI feel so fluid and smooth when you use it, other systems just tend to hiccup a lot more when they have to create new meshes after you have edited an object.

Before working on multi-core actually I need to do some work to prevent excessive meshing and too high of polygon count in some cases first.

- Michael
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