UV coordinates assigned to the surfaces which will be recieving textures.
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 From:  jbshorty
1240.4 In reply to 1240.3 
i don't use Hypershot, but maybe you need to break up the object before exporting?

jonah
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 From:  Michael Gibson
1240.5 In reply to 1240.1 
Hi Ed, there should be UV coordinates assigned in the .obj file that you export from MoI, so I'm not really sure why the Carbon Fiber material would not work.

You may need to contact HyperShot tech support and send them a small sample .obj file so they could check it out.

> If I import a 3dm object created in MoI, HyperShot converts it to OBJ and
> I can't assign materials to different portions of the object.

Yeah, if I remember right, when they import a .3dm file, they cluster everything by the different layers in the file instead of separating things for each individual object. So since MoI does not do layers yet and puts everything on a single layer that causes the problem you're seeing here.

- Michael
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 From:  Paul (AIRGLASS)
1240.6 In reply to 1240.1 
Hi Ed,
It sounds from your description, like you have a UV mapping problem. I think what you need to do is import the obj file you export from the SeparateObj utility into another modeler that has a UV editor and edit the UV mesh (orientation and scale) to fit the kind of texture you intend to use in Hypershot. Then export that edited file to Hypershot and assign your texture. As soon as you start using textures that have a pattern or grain to them (things like wood textures or cloth patterns, for example) you'll need to start dealing with UV mapping to get the textures to fit correctly on many objects. Hope that helps?

Paul
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