Good day.
I've been playing with Blendertopo a kind to topology optimization in Blender.
I would like to have it smooth as possible and Into Moi for further details.
But I cannot get the results I want or maybe there is some add on or technique that I am not aware of.
I tried autoremesher but still not what I am looking for....
I think the result I am looking for is close to powersurfacing in Solidworks or smoothing in Altair https://www.youtube.com/watch?v=h-n1HTpysC0
Is there a way to get close to it and into Moi for 3d printing?
Tnx!
|