Pipe_3 plugin W.I.P.
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 From:  krass
12107.3 In reply to 12107.2 
Hi, BurrMan!
Here’s the latest (current) version, 3_107.
"At your own risk!" — well, of course, there’s no real risk; it’s just a figure of speech. :)

If you find any bugs or errors - let me know!
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 From:  BurrMan
12107.4 In reply to 12107.3 
Hi Krass,
"Bugs or errors"?

Loaded it and it runs fine so far.

1 input as you move forward I noticed?

It is looking for a hard coded filename for the command

Most of Michaels commands are "Unaware" of the actual filename. I can name it "JimsBigToe" if I want

Your file errors if the filenames are changed to anything else.

For me I see a limitation there. No big deal now. I'll keep it loaded at its default state..

If you are using "AI" to create this command, maybe Michael can chime in to give what I am speaking about "A Name", Then you can use that to re-Prompt your input and change this behaviour.

But be careful with AI. it really is rubbish.
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 From:  Frenchy Pilou (PILOU)
12107.5 
funny !
Seems works as it must to do! :)



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 From:  Michael Gibson
12107.6 In reply to 12107.4 
@ Burr,

re:
> Most of Michaels commands are "Unaware" of the actual filename. I can name it "JimsBigToe" if I want
>
> Your file errors if the filenames are changed to anything else.

Renaming them seems to work ok over here, maybe it's been updated above?

It looks like there is a hard coded path in there though:
var LOG_PATH = 'F:/MOI/Pipe3/pipe3_log.txt';

@krass - maybe put these at the top so they're easier for someone to find and update?

- Michael
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 From:  krass
12107.7 In reply to 12107.4 
Hi, BurrMan!

I agree—AI is total nonsense!
But I’m not a programmer at all; I’m a designer and don’t know how to write those beautiful lines of code—so I have to work with the nonsense. :)
Which hard-coded name are you talking about? Tell me, and I’ll fix it.

And—I doubt Mike would have the time to deal with this nonsense of mine.
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 From:  krass
12107.8 In reply to 12107.5 
Frenchy, you totally blew my mind—
the last thing I ever thought was that a tube plugin could be used to create branching corals.
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 From:  krass
12107.9 
I also wanted to implement another feature...
But alas, experiments showed that the sweep function (using MoI3D's mechanics) imposes limits on the distance between the profile's center (a circle, in this case)
and the polyline's starting point; if the center is too far away, the system doesn't recognize the circle as a valid object for the sweep.

It’s possible I misunderstood something, but unfortunately, it doesn't work the way I want it to, so I’ve excluded this functionality from the current version of the plugin.
The idea was for the plugin to create copies of the profile (the one "traveling along the rail") in the form of a controllable array.

If someone manages to pull this off in the end, that would be awesome.



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