Pipe_3 plugin W.I.P.
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 From:  BurrMan
12107.15 In reply to 12107.14 
Hi Michael,
Thank you for the great explanation and visuals! Huge help...

I will go over this with Kraus now to see if we can tune up his command, because I think it is usefull.

My results are created in his command when I create a polyline and then use the "square" and his "segmentation" option

I was confused because the result is a "square sweep" with mitered corners, with the segmentation adding the segments to the miters.

Which "should" produce even blends. Its just a square making sharp turns for each segment.

But

When I turned on control points, each segment showed points with large extensions in both directs (Much larger than the actual segment.) So we may need to ask his segmentation to be an "equal divide" so the underlying surfaces are even. Its as if his segments have varying underlying surface lengths. Random even.

I had seen this underlying geometry before, but didnt know enough about it. Like In ViaCad I see alot of "Huge torus points" attached to imported fillets or large underlying construction point objects like hidden cyclinders. I always thought of it as how ACIS did geometry. Actually a great lesson in how to model!!

Let me experiment a bit with what MoI's Regular mitered corners output vs what Krauses command creates to see if they are the same result, or if AI is going about things in a different and unreliable way... (That is the goal to help Kraus get a good, useful tool)

Anyway, enough talk. Let me dig in a bit later today, now that you explained to me what I am seeing. I'll reach out if I need any help.

Thanks again....

EDITED: 14 Sep 18:49 by BURRMAN

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