Pivot Point issue
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 From:  Yanus3D (JANUSZBIELA)
11999.10 In reply to 11999.9 
Sorry, I think I made a typo.

So, once again, I will explain with a list of the actual statuses.
After exporting from MoI to the LWO format and opening it in LightWave, we get:

- No UV maps and vertices (beta version of MoI) — GOOD
- Smoothness threshold 20% — BAD (you mentioned a future update)
- Surface names passed from Rhino are good, I have exactly same surface naming—we know how to handle this in Rhino. Originally, you do not receive surface names and have to work with just one surface name, but the guys who model for me know how to manage this (No big deal, just slightly different procedures when modeling.. I will have question about that becaouse propably you can do it in different way, better (now MoI does it in bad way but I believe it can be done corectly) From now we do it it in Rhino.
- Issue with Pivot Point: BAD (you mentioned a future update)
- A massive number of LW layers (if the object is heavy, it can exceed 50 layers) is problematic. I suggest forcing the exporter to include only ONE LAYER (the first in the list in LW).
- Merge points if possible. The exported LWO model from MoI has exploded polygons, which is problematic. (not sure this possible)



Thank you!
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 From:  Michael Gibson
11999.11 In reply to 11999.10 
Hi Yanus3D,

re:
> - A massive number of LW layers (if the object is heavy, it can exceed 50 layers) is problematic.
> I suggest forcing the exporter to include only ONE LAYER (the first in the list in LW).

I'm not sure if I'm understanding this one yet because of the different terminology in each app.

MOI does not have anything called layers.

Rhino has something called Layers, when you open a .3dm file from Rhino into MOI, the layer list in Rhino will become the styles list in MOI.

When you export from MOI into a polygon mesh format for rendering, the styles list in MOI will become the materials list in the rendering program.

In LWO format there is a thing called Layers ("LAYR" chunk) where geometry like vertices and faces is stored.

In Rhino and MOI the thing that contains geometry is called an "Object" which can have an object name.

When you export from MOI to LWO, the object list and object names in MOI will become a list of 'LAYR' chunks in the .lwo file.

There is an option in the MOI export settings that controls how objects in MOI with the same object name are written. That's under Options > Import/Export > "Combine same named objects" checkbox (at the top, it is used by multiple formats).

If "Combine same named objects" is set, then every object in MOI that has the same name (other than a blank name) will combine together into one 'LAYR' chunk in the LWO file.

So if you want only one 'LAYR' chunk in the LWO file, you should be able to do that now by setting the same name on all objects in MOI before doing the export and also have "Combine same named objects" enabled.


re:
> - Merge points if possible. The exported LWO model from MoI has exploded polygons, which is problematic. (not sure this possible)

To get a watertight mesh the edge in the CAD object must be a joined edge shared by 2 faces. Then also the "Weld vertices along edges" controls whether vertices for each face will be separate but stacked on top of each other or whether they will reference the same vertex.

- Michael
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