Hi
I have another issue with exporting to LWO (LightWave 3D) format.
It appears that MoI is passing incorrect coordinates of the object.
Here is how it looks:
In LightWave Modeler, everything is fine.
When I import this model into Unity using the LWImporter plugin, I encounter an issue with large floating-point values—the object's layer is shifted from its original coordinates.
I have included screenshots of that.
Can you investigate what might be inside this exported LWO file?
To be clear, I have been using this plugin in Unity (LWImporter) for six years and never encountered these problems until I started using MoI and LWO format from MoI.
Where can be problem?
The only way to remove this error is:
- save LWO MoI file again as new LWO directly from Lightwave
- move layers to another EMPTY layer and save (It looks like he has something locked in layer with object and moving object to empty layer delete issue)
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