Splitting model in squares?
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Message 11882.8 deleted 31 Dec 2025 by BURRMAN

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 From:  Matadem
11882.9 
Tnx...how would I manage the ones that surpass the limits?
indicating by red arrow?.
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Message 11882.10 deleted 31 Dec 2025 by BURRMAN

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 From:  Frenchy Pilou (PILOU)
11882.11 In reply to 11882.9 
You can use from the beginning 2 perpendicular Construct / Curve / Iso
Then Draw some points on them for have some measures for draw the other Iso curves!

You will obtain only "squares" curvated on the sphere! ;)



If you don't want poles use a sphere from a cube
_subdBeta9 by Max Smirnov

EDITED: 31 Dec 2025 by PILOU

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 From:  Michael Gibson
11882.12 In reply to 11882.9 
Hi Matadem,

re:
> Tnx...how would I manage the ones that surpass the limits?
> indicating by red arrow?.

Do you mean you want to limit the elevation as well?

For that you would need to split the model with cubes, not squares.

You can do that with the same pattern above, but instead of drawing a square draw a cube:




When you run Transform > Array > Grid, fill in a number of copies in the Z direction, not just X and Y:



When picking the cell size for the array spacing there will be an additional step for the z spacing.

For the cell size pick points like this:





That will generate a cube made up of cubes like this:



It would probably be a good idea to select the cubes and assign them a name (click on "Unnamed" in the upper right of the main window) so you can select and hide them more easily using the Scene Browser.

Then position your object inside the cube, select just the object and run Construct > Boolean > Intersection, then select the small cubes and you'll get a result like this:





- Michael

EDITED: 31 Dec 2025 by MICHAEL GIBSON


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