Michael's Plasticity rants
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 From:  OSTexo
11865.95 
Hello,

Blender is a UX dumpster fire so it tracks that users in that demographic would be forgiving when it comes to usability.

Plasticity's persistent limitation will be its UX, that's a huge drag that MoI doesn't have.

The argument could be made that Fitts applies less since you could execute many commands via keyboard without moving the cursor, but then Hicks and Miller would like to have a chat with you. The cognitive load required to operate Plasticity is really up there.

At the end of the day you have to remove the reasons for someone to use the other product. If it's a useful feature that doesn't exist in your product, work to implement it better than the competition ever could. Identify the weaknesses in the competitors product and put a spotlight on it by improving and refining your better feature, nothing speaks like putting operations under a stopwatch.

Interestingly, where the chamfer command doesn't work in P3D the bridge surface command usually does. I did experience a hard crash when defeaturing a part in P3D, but when I closed and rebooted the app it brought the file back to the moment before the crash. That said I've experienced more crashes in P3D in 2 months than I have since MoI 1.0, can't beat the reliability of MoI.
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 From:  Michael Gibson
11865.96 In reply to 11865.95 
Hi OSTexo, re: Plasticity crashes -

So with an app that hasn't been around that long you might be thinking that it just needs more time for crash bugs to come to light.

But the crashes I documented above are not crashes in Plasticity's own code, those are a crash in the Parasolid kernel.

Parasolid was launched in 1986, 40 years ago!!

It's strange that I can poke it for 30 minutes and run into a crash on simple geometry.

- Michael
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 From:  cad-guy
11865.97 In reply to 11865.24 
"Apple has pushed far in that direction recently as well"

Amen!!!!
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 From:  Larry Fahnoe (FAHNOE)
11865.98 In reply to 11865.97 
And Michael's next statement is equally good:

> I find it distasteful when I see poorly designed UX being praised.

I appreciate MoI's UX elegance and contentedly use it with only the most minor modifications, specifically: CombineSidePanePalettes since I'm on small laptop and Extras to help keep track of the various scripts.

https://moi3d.com/forum/index.php?webtag=MOI&msg=10368.1
https://moi3d.com/forum/index.php?webtag=MOI&msg=10353.1

--Larry
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 From:  OSTexo
11865.99 
Hello,

Do the geometric modeling kernel developers really have any significant motivation at this point to measurably improve the quality of their product? It doesn't seem like it, very few options to choose from.
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