Michael's Plasticity rants
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 From:  Michael Gibson
11865.8 In reply to 11865.7 
Thanks Burr!
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 From:  Michael Gibson
11865.9 
So what about drawing a circle, that should be hard to mess up, right? .... right ?

I’m like ok I want to draw a circle of radius 5.

So I put down the XY point and I think ok if I type 5 and push Enter it should do it, right?

NOPE, typing 5 does nothing and (in recent builds) the Enter finishes the circle at whatever random radius your mouse happened to be at.

After messing around a bit I managed to figure out to push Tab first.

So I think OK, I just learned that I should push Tab to do numeric inputs. I don’t really like it, I mean I’d rather just type 5 with no Tab but maybe it works in a bigger context with other tools involved.

So I draw a new circle and I want to input XY numeric coordinates for the center point this time so I push Tab.

NOPE, nothing happens with Tab there, as far as I can tell there is not any way to give the x,y center coordinates.

So I think, what about commands with a distance or radius value, they must use Tab to go to that field, right?

NOPE, run the Extrude command and type Tab, nothing happens, type 5 – it switches on all pick modes up here:



Type Enter and it exits the command.

- Michael

EDITED: 17 Dec by MICHAEL GIBSON


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 From:  Matadem
11865.10 
Plasticity has some nice features....but drawing in 2d is not one of them.
It is faster for me to draw 2d in Moi and import in plasticity lol. when I work in there I feel lost :/

the other problem is its discord channel which to me is chaotic.

EDITED: 17 Dec by MATADEM

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 From:  OSTexo
11865.11 
Hello,

UX on Plasticity is rough. The most important metric in UX is time saved, no way around it. MoI takes the crown in usability in time saved. Lack of consistent expected behavior in Plasticity creates a wall of inefficiency for the user that will limit speed, it's just how the average human brain works.

People sadly form impressions over 30 second end result snippets or modeling sped up 10X. Real time process is a different story.

That said, like I bought Rhino (another example of rough UX) for the plugins (VSR, etc.), I bought Plasticity for the kernel and to a lesser extent xNurbs. I don't know of another application that has that for anything close to $300. For now there is functionality in Plasticity that doesn't exist in MoI. Copy/Paste functionality between MoI and Plasticity would be nice, adding Parasolid(?), more forgiving filleting, fine curve and surface creation and control extends MoIs lead.
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Message 11865.12 deleted 18 Dec by -RB-

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 From:  Rich (-RB-)
11865.13 
Make no mistake - we ain't here for Plasticity, ain't no way ain't no how...

// Rich
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 From:  SPARTAN-D421 (SIERRA-D421)
11865.14 
Remind me to stay away from that piece of junk - I'll stick with my MoI.

Heroes are remembered, but Spartans never die. | Proud to be a Halo fan
Taught by Tom Meeks. Small world, eh?
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 From:  Michael Gibson
11865.15 
I'm trying to chamfer 2 edges on a cube in Plasticity and I can't figure out what I'm doing wrong.

I'm holding down shift when selecting the 2nd edge. With the 2 edges selected Fillet works ok but I get an error when trying to chamfer.

Geometry is just a boolean between 2 cubes created in Plasticity. ... ?

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