Michael's Plasticity rants
 1-10  11-30  31-50  51-70  71-73

Previous
Next
 From:  Michael Gibson
11865.51 
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
11865.52 
And to make it look really slick let's put a 1 pixel dead zone gutter around everything
to make sure we don't accidentally benefit from Fitts' Law!

Ok, got it here:


And here, check:


https://www.youtube.com/watch?v=3wbnf87dGms

A telltale sign of someone playing at UX design but has no background, no research and no skill in it.

- Michael

(trust me, this is a major UX dis although maybe you have to be a UX nerd to get it)

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
11865.53 
By the way I will be limiting discussion of Plasticity and ranting to this thread only.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
11865.54 
So what is innovative in Plasticity, other than offering Parasolid and XNurbs at a cheap price?

Is there anything original that works well and isn't just copied from another app?

The only thing I'm seeing for that so far is being friendly to Blender users.

I don't think there is any other CAD program that has structured its UI to be familiar to Blender users, so that is a legit innovation but limited to that user group.

The focus on that probably sacrifices quite a lot of usability to a lot of other types of users especially beginners though.

Also a heavy Blender user would probably prefer to stay entirely within Blender rather than go to an external app so Plasticity seems very vulnerable to SDF modeling plugins running inside Blender.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
11865.55 
Why does this brown screen show when trying to chamfer?

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  pafurijaz
11865.56 In reply to 11865.55 
Hi Micheal, I wondering if you're using the last stable one?

You should know that Plasticity is constantly updated: a new stable version comes out every 3 months with new features and bug fixes, while the beta version is even more frequent, usually getting an update every 3 days.

https://github.com/nkallen/plasticity/releases/tag/v25.3.4
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
11865.57 In reply to 11865.56 
Hi pafurijaz, that's using 25.3.0

> https://github.com/nkallen/plasticity/releases/tag/v25.3.4

That one says "pre-release".

It looks like I should update to 25.3.3 .

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
11865.58 In reply to 11865.57 
5 releases in 1 week!!! Lol
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
11865.59 In reply to 11865.56 
Hi pafurijaz, same crash in 25.3.0, 25.3.3, 25.3.4 .

> You should know that Plasticity is constantly updated: a new stable version comes out every
> 3 months with new features and bug fixes, while the beta version is even more frequent,
> usually getting an update every 3 days.

Ok great, which one should I be using to have chamfers that don't crash?

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  pafurijaz
11865.60 In reply to 11865.56 
I haven't had any issues with the latest version, but I'm on Linux, so it might be different. Anyway, I'll report the bug, I assume you're using the Windows version.As for fillets, even Moi3D can't do bevels properly.



Greetings
Image Attachments:
Size: 142.9 KB, Downloaded: 2 times, Dimensions: 1702x984px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
11865.61 In reply to 11865.60 
Hi pafurijaz,


> Anyway, I'll report the bug, I assume you're using the Windows version.

Yes, Windows version 25.3.0, all geometry created inside Plasticity no imports.

I'll try to stay updated to the current stable version.


> As for fillets, even Moi3D can't do bevels properly.

Nice try, you're in the MOI forum here though, if you want to start a MOI dis thread you are free to do that elsewhere.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
11865.62 
I guess I should explain that the original thing that pissed me off enough to start this thread was someone posting links to Plasticity advertising affiliate coupon codes after having been warned not to do that.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  pafurijaz
11865.63 In reply to 11865.61 
Hey Michel, I've never been able to stand people complaining about Moi3D's bevels/chamfers in the past either, actually, I think I even posted something about it once, explaining that you could do bevels using surfaces too. So when I said Moi3D doesn't do bevels either, I was specifically talking about that model (crash1.plasticity), nothing more.
That said, I just tried again with the latest stable version, Plasticity 25.3.4, and I managed to reproduce the issue.
Anyway, I gave it another shot and was able to recreate the problem.

P.S.
I never badmouth other programs, I've never done it and I'm not about to start.

Cheers and happy holidays!

EDITED: 25 Dec by PAFURIJAZ

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
11865.64 In reply to 11865.63 
Hi pafurijaz,

re:
> So when I said Moi3D doesn't do bevels either, I was specifically talking about that
> model (crash1.plasticity), nothing more.

I see, sorry I misunderstood.

re:
> I was specifically talking about that model (crash1.plasticity), nothing more.

You can get it in MOI if you switch to the old Solids++ library and keep it smaller than the choke point:



re:
> Anyway, I gave it another shot and was able to recreate the problem.

Was that still in Linux or did you recreate it only in the Windows version?

- Michael
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  pafurijaz
11865.65 In reply to 11865.64 
I don't have Windows, the last Windows I had was XP!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
11865.66 In reply to 11865.65 
Here's another one, Plasticity 25.3.3 Windows, all geometry created in Plasticity.



- Michael

EDITED: 25 Dec by MICHAEL GIBSON

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
11865.67 In reply to 11865.65 
@pafurijaz,

re:
> I don't have Windows, the last Windows I had was XP!

So what about XNurbs, you just aren't able to use it?

The Plasticity web site has this:



It says XNURBS "STUDIO ONLY" on the front page. But this is not correct, it's not just "STUDIO ONLY", it's Mac and Windows Studio only which you have to look for in fine print elsewhere.

And for Indie version it says: "All essential 3D modeling tools" but it does not include XNURBS as well, right?

So is XNurbs an "essential 3D modeling tool" as the front page seems to describe or not essential as the indie version says.

Why create a division of "second class citizens" like this?

- Michael
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
11865.68 
I think it's the Xnurbs guys that didn't want their product to be available on the cheapest tier :S

So yes it's Studio Win/Mac only, which seems clear to me in the pricing comparison tab. (Looks like a bunch of users run win-Plasticity trough wine tho).
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
11865.69 
Now, something I really find misleading is this one:
https://www.youtube.com/watch?v=9jw5Rk8hqPU

(I’m not really sure it’s a good idea to make Michael angrier than he already is.)

It’s an old video, but I don’t think much has changed since then. Maybe it’s good enough to produce a render mesh, but topology-wise, the n-gons option relies on one of those methods that simply merge coplanar triangles, and it will always be poor quality. Combined with the fact that you can only export to .obj (one of the worst formats you could use with n-gons), it’s a very strange choice of priorities imho.

Maybe it’s because you can use that Blender bridge, but to me, that workflow feels cumbersome.

But I'm not gonna lie, looking at all the comments in that video's I'm wondering if their are blind ? hyped ? or if I'm too picky ... .. .
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
11865.70 

(Plasti vs MoI mesher)

No it's not on par, or sometimes better ... (same primitives count)
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1-10  11-30  31-50  51-70  71-73