Michael's Plasticity rants
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 From:  beanworks
11865.5 
Never bring a Radian to a UX fight.
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 From:  PaQ
11865.6 
While indeed irritating, those seems like minor issue (to me at least). What bugs me way more is for example the lack of 4d view, I'm so used to that kind of display combined with a quick extend option to navigate around my scene.
In Moi, If I switch to top, the view is locked whatever what I do with my mouse ... But maybe a generation issue as recent 3D apps seems to favour single view port this days.

It's funny because I enjoy very easy to use software (Moi is the best in that regard), or very complex one (houdini), but I have such an hard time with software in between :P ... still using Modo 801 for poly modelling hehe (before they turn it into a UI mess).

Also I have such a complete trust in MoI mesher, so grateful to have that .FBX format, with surface ID's etc. Getting my model out with clean crisp ngones is more important than lot's of fancy features.

EDITED: 17 Dec 2025 by PAQ

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 From:  BurrMan
11865.7 In reply to 11865.2 
“”””” Oh my god I've been holding in some of this for so long it seems.”””””

Hey Michael,
Next time you guys are in town, you are welcome to look me up. I can show you some neat places off the beaten path…. (If J likes salon pampering we got that covered too)

My gift to you….

Burr
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 From:  Michael Gibson
11865.8 In reply to 11865.7 
Thanks Burr!
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 From:  Michael Gibson
11865.9 
So what about drawing a circle, that should be hard to mess up, right? .... right ?

I’m like ok I want to draw a circle of radius 5.

So I put down the XY point and I think ok if I type 5 and push Enter it should do it, right?

NOPE, typing 5 does nothing and (in recent builds) the Enter finishes the circle at whatever random radius your mouse happened to be at.

After messing around a bit I managed to figure out to push Tab first.

So I think OK, I just learned that I should push Tab to do numeric inputs. I don’t really like it, I mean I’d rather just type 5 with no Tab but maybe it works in a bigger context with other tools involved.

So I draw a new circle and I want to input XY numeric coordinates for the center point this time so I push Tab.

NOPE, nothing happens with Tab there, as far as I can tell there is not any way to give the x,y center coordinates.

So I think, what about commands with a distance or radius value, they must use Tab to go to that field, right?

NOPE, run the Extrude command and type Tab, nothing happens, type 5 – it switches on all pick modes up here:



Type Enter and it exits the command.

- Michael

EDITED: 17 Dec 2025 by MICHAEL GIBSON


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 From:  Matadem
11865.10 
Plasticity has some nice features....but drawing in 2d is not one of them.
It is faster for me to draw 2d in Moi and import in plasticity lol. when I work in there I feel lost :/

the other problem is its discord channel which to me is chaotic.

EDITED: 17 Dec 2025 by MATADEM

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 From:  OSTexo
11865.11 
Hello,

UX on Plasticity is rough. The most important metric in UX is time saved, no way around it. MoI takes the crown in usability in time saved. Lack of consistent expected behavior in Plasticity creates a wall of inefficiency for the user that will limit speed, it's just how the average human brain works.

People sadly form impressions over 30 second end result snippets or modeling sped up 10X. Real time process is a different story.

That said, like I bought Rhino (another example of rough UX) for the plugins (VSR, etc.), I bought Plasticity for the kernel and to a lesser extent xNurbs. I don't know of another application that has that for anything close to $300. For now there is functionality in Plasticity that doesn't exist in MoI. Copy/Paste functionality between MoI and Plasticity would be nice, adding Parasolid(?), more forgiving filleting, fine curve and surface creation and control extends MoIs lead.
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Message 11865.12 deleted 18 Dec 2025 by -RB-

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 From:  Rich (-RB-)
11865.13 
Make no mistake - we ain't here for Plasticity, ain't no way ain't no how...

// Rich
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 From:  SPARTAN-D421 (SIERRA-D421)
11865.14 
Remind me to stay away from that piece of junk - I'll stick with my MoI.

Heroes are remembered, but Spartans never die. | Proud to be a Halo fan
Taught by Tom Meeks. Small world, eh?
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 From:  Michael Gibson
11865.15 
I'm trying to chamfer 2 edges on a cube in Plasticity and I can't figure out what I'm doing wrong.

I'm holding down shift when selecting the 2nd edge. With the 2 edges selected Fillet works ok but I get an error when trying to chamfer.

Geometry is just a boolean between 2 cubes created in Plasticity. ... ?

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 From:  Frenchy Pilou (PILOU)
11865.16 
Work sfor me
but i have not taken same edges! :) So i must verify!

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 From:  Frenchy Pilou (PILOU)
11865.17 
Same as you so I take 3 edges make the chamfer
then Delete vertical face
Not sure that will be the result wished! :)


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 From:  Michael Gibson
11865.18 In reply to 11865.17 
Thanks Pilou, I'm just trying to understand why it isn't working on those 2 edges.

Like have I made a mistake in constructing the object, is it at some improper scale, is there some option for how the chamfers come together that should be set, or whether it's not supported or a bug.

Why does the fillet work ok on it but not chamfer?

- Michael
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 From:  Michael Gibson
11865.19 In reply to 11865.17 
Similar thing with these 4 edges selected:



- Michael
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 From:  Michael Gibson
11865.20 In reply to 11865.17 
Works in MOI 1.0 :




- Michael

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 From:  Michael Gibson
11865.21 
It's just one cube booleaned from another cube:


Have I poked the wrong button in boolean or messed it up somehow?

Can someone build it from scratch does it do the same thing?

- Michael
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 From:  Michael Gibson
11865.22 
Some other real head scratchers

How do you make a cube freehand ? I mean just by drawing with the mouse instead of typing in sizes. I can get the bottom to be square but how do you get the height to be the same?

When picking the height of a box I can't seem to do any view navigation, what's up with that?

Are these things real or am I totally missing something?

- Michael
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 From:  pafurijaz
11865.23 
I see there's a full-on diss battle going on here. Honestly, I don't get why you've personally jumped into this criticism. Plasticity might appeal to some people and not to others, just like Moi3D. I own both programs, along with Blender and a bunch of other 2D and 3D CAD software. Every app has its strengths and weaknesses, but there's no denying that Plasticity is an extremely powerful tool, and for someone like me who's used to Blender, the switch is pretty straightforward, they're just different philosophies and approaches.
Plasticity has made huge strides in a short time, and even the early versions could produce great models. It's only been around for 3 years, which makes it really young, even though it uses one of the most established geometric kernels out there. Plasticity already has a ton of features that people have been begging for in Moi3D for ages, especially when it comes to NURBS surface continuity, plus a proper advanced viewport.
I use both programs together in a complementary way: I do certain things in one and other things in the other, same as with Blender.
This field is growing fast and there are plenty of competitors out there.

Cheers
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 From:  Michael Gibson
11865.24 In reply to 11865.23 
Hi pafurijaz,

re:
> Honestly, I don't get why you've personally jumped into this criticism.

I've just had enough of exaggerations and propaganda that Plasticity invented the concept of "CAD for artists".

That's just absolute nonsense.

I receive a lot of emails from people who have tried Plasticity and are confused why they found it difficult to use after seeing a lot of hype in YouTube comments that "it's pioneered a new category of CAD for artists" or they saw on the web site that "It's the easiest to use and has the best UX", etc etc etc but nobody seems to care about actual UX, the focus is all on having the coolest looking "modern UI" and trendy icons.

It's not just Plasticity that has this focus, Apple has pushed far in that direction recently as well.

I find it distasteful when I see poorly designed UX being praised.


> but there's no denying that Plasticity is an extremely powerful tool, and for someone like me who's
> used to Blender, the switch is pretty straightforward, they're just different philosophies and approaches.

For an already established Blender user, Plasticity is indeed a great UX fit and I have no issue with that.

What it is not is "easiest to use" and "best UX", and it is definitely not the originator of the "CAD for Artists" concept.

For whatever reason, probably due to my own extreme intolerance of marketing, there is little information out there for me to send to someone who contacts me and asks me for my recommendation and opinions so this thread will serve for that.

If I write something that is factually incorrect (for example if there is a way to enter the x,y coordinates of a circle's origin point) please feel free to post a correction.

- Michael
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