Michael's Plasticity rants
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 From:  Metin (METIN_SEVEN)
11865.45 In reply to 11865.30 
I totally understand, Michael. I bought Plasticity during the initial hype, and I have made exactly one model with it before running back to MoI. I also didn't upgrade to subsequent Plasticity versions.

If you have used MoI for years, Plasticity just doesn't reach MoI's much-refined UI / UX, and (at least the first) Plasticity also isn't / wasn't half as good as MoI in curve creation and manipulation.

─ Metin

visualizer • illustrator • 3D designer — metinseven.nl
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 From:  Michael Gibson
11865.46 In reply to 11865.44 
Hi BlackBird,

re:
> And i'am really suprised by your posts michael! I was thinking "is it him? or was his account hacked?"
> I never expect that you could be this "harsh".

Well it's in an area that I find particularly irritating - I don't like it when I see poorly designed UX being praised. And especially when it is being marketed as good UX.

Cultivating it is part art and part science and is ephemeral in many ways. It can be lost simply by adding in too many features.

When it is present it's easy to undervalue or not recognize at all because it doesn't draw attention to itself.

So imagine if this is an area that you have concentrated on honing continuously for 20 years of craftsmanship and then someone comes in completely oblivious to it and thinks that it's all about the icons...

- Michael
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