Michael's Plasticity rants
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 From:  Larry Fahnoe (FAHNOE)
11865.41 
For what it's worth, I think there is an underlying aspect at work here: the preference and philosophy of the user. Some are quieter and more reflective, some are harried and distracted (whether by choice or circumstances). I think it is challenging to engage both groups.

When I initially encountered MoI years back I thought the website was unique (maybe a bit quirky) compared to the rest of the web. My use-case was not a direct fit with where MoI was at the time, but with use I began to appreciate just how powerful a tool this was. Other than downloading betas and releases, I seldom look at the website.

Now the forum on the other hand, as Burr mentions, a daily visit to read all the threads. Simple (perhaps elegant) in its form, easy to quickly read and digest. In a way a bit like the better parts of a newsgroup or mailing list of days gone by, but with a simple web interface. I also appreciate that it seldom changes: get it right once and leave it alone which I suspect may be a principle that Michael uses.

All that said, I do think some attention to the website would be beneficial for getting MoI into more toolboxes.

--Larry
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 From:  blowlamp
11865.42 
I think MoI could be better 'advertised' in the gallery by showing more mechanical devices & models as well as some dimensioned drawings
I mention MoI on the Model Engineer website, which is usually when people over there are struggling with the complexities of their CAD in some way. What quite often happens then is they visit the gallery here and see lots of rendered models and return thinking Moi is only for artists. They assume it's beyond MoI's capabilities to be used in the workshop, which I assume is due to the paucity of suitable examples here. Meanwhile, I'm happily exporting DXFs to CAM and STLs for 3d printing while they're contending with constraints, assemblies and error messages in a model that doesn't warrant it.


Martin.
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 From:  val2
11865.43 
I've been using Moi since version 2. I initially bought it because I read it had the best mesher bar none. I started to play with it and found it far easier to use than the cad software I had at the time (I was using turbocad, blender before it was open source and 3dsMax) I tell anybody who asks me about what software they should use that they should buy Moi. the last group of people I have been selling it to have been people in the house building world (I just finished building my house) as they ask what software I used to make my plans. My toolkit now is Moi and blender for modeling as I dropped 3dsmax when it went to subscription and dropped turbocad completely when moi was capable of dimensions and text. The BMOI import export makes moi and blender seamless.
Personally I don't care about the look of webpages and in this environment I'm not sure they matter as much as they used to. Maybe having a slick webpage helps sell a product but I think what others express about the software sells it more.
my two cents
Val
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 From:  BlackBird
11865.44 In reply to 11865.33 
aah.. what has Nick Kallen to do with elepant?! I tought it was made by Max Smirnov...

And i'am really suprised by your posts michael! I was thinking "is it him? or was his account hacked?"
I never expect that you could be this "harsh".
I love moi and i have also plasticity, Rhino 8, Alibe expert 26, Freecad, Blender, Cinema4D R18, Inventor (at work). but for my quick sketches, prototypes and analysing Step Files, i allways use moi.

Every product gets copied at some time... if its worth... often people try to make things "better". In this case, Nick asked Siemens for the Parasolid-Kernel.
this was smart... there are other tools like Shapr3d out there, who has done the same. But theyre to expensive with there subscribtion model.
Maybe he get most oft the ideas from Shapr3d? the filliet handler in both directions... most of the Shortcuts from blender.... what i like. i use blender before it was even free.

Years ago you wrote that an external Kernel would make Moi more expensive, you dont like to do it..
If Mr. Kallen had not done plasticity with Parasolid. I'am very shure, we don't had the new Acis features that are coming to Moi now.
So i think this move pushed you to do somethin similar.

And yes, i think a better Webseite would sell Moi better and maybe you need more infuencers. This is how thinks work today.
Give a few keys to good modellers and tell them they have to make content. A few good user were gone from MOI to Plasticity. ;-(

And Plasticity is no more a oneManShow like Moi. You doing everything by yourself. Maybe you know some people who like to help you conding?
At some Point, someone has to dictate the direction and others do the "work".
One Man cannot do it all alone... the UI, The Code, the Support. sometime i think you waste all your "coding-time" for giving support. (please dont stop this!)

What about a plugin-system that download modules/scripts, that other people made. like the elephat editor. This is a great tool. or all this other scripts.
This are also one of the strengths of Moi. People don't like to copy files and search for folders. I can do this. But younger people gettting dumber by AI.
I think moi is on a good way. But its harder with plasticity now. I definitely going to buy the V5 upgrade. This is maybe one of the last sofware that iam going to buy.
because its the one that i use the most. And the Support is better than any on other Software.

And Moi for ipad would be a dream ;-)
i know you will not do it... but.. maybe... if plasticty comes for ipad? *lol*

I wish you all a nice christmas-time. With your friends and families.

And stay healthy!!!!

sorry for they bad english...
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 From:  Metin (METIN_SEVEN)
11865.45 In reply to 11865.30 
I totally understand, Michael. I bought Plasticity during the initial hype, and I have made exactly one model with it before running back to MoI. I also didn't upgrade to subsequent Plasticity versions.

If you have used MoI for years, Plasticity just doesn't reach MoI's much-refined UI / UX, and (at least the first) Plasticity also isn't / wasn't half as good as MoI in curve creation and manipulation.

─ Metin

visualizer • illustrator • 3D designer — metinseven.nl
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