Michael's Plasticity rants
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 From:  Michael Gibson
11865.31 In reply to 11865.28 
@ Burr,

re:
> and maybe has a bad taste from others who RUINED his previous work,

For the record, I don't consider Rhino to be ruined, it's following a trajectory that I put it on myself.

It was designed with a focus on being friendly to AutoCAD users, a very different target than MOI.

That was a good fit for RMA since their work up until then was focused on being an AutoCAD reseller.

When the time came for them to exit the AutoCAD business they were able to switch fully to Rhino and didn't have to totally reset to a completely foreign environment.

- Michael
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 From:  BurrMan
11865.32 In reply to 11865.31 
“”””” For the record, I don't consider Rhino to be ruined, it's following a trajectory that I put it on myself.”””””

Definitely different than what my understanding was….

So, noted.
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 From:  Michael Gibson
11865.33 In reply to 11865.26 
Hi pafurijaz

> The fact that you're especially annoyed by Plasticity, but not by the hundreds of other apps
> out there, makes me think you might see it as a potential competitor. Otherwise, you'd be
> making long threads about tons of other programs too.

Plasticity is the only one that started out by blatantly plagiarizing my work.

From 2006:
https://web.archive.org/web/20060810145302/http://moi3d.com/

"MoI (Moment of Inspiration) is a new 3D modeling/CAD program for designers and artists."


Or check out https://github.com/nkallen/elephant/releases/tag/v0.1-alpha where the entirety of MoI's UI and script commands were copied and forked as if it was an open source project.


> I'm not saying your points about certain flaws are wrong, but focusing on a few minor issues
> while ignoring everything else that's good about it feels like a gratuitous attack.

They are not minor issues!!!!!

That drawing a circle is gross is not a minor issue!

These are the things that make the UX, not having stylish looking icons.

Yet there are so many people who are like "Ooooo sweet looking icons, I like how they all look like the same indecipherable blobs of monochrome lumps. A+++++!! Oh geez look at those icons, not monochrome, lame."

There are plenty of places that cover the good stuff (which is primarily that it is cheap).

There is not much covering the bad stuff, people are somehow scared to write their opinions publicly if it differs from the "influencer" horde.

- Michael
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 From:  OSTexo
11865.34 
Hello,

Years ago I was having a chat with an industrial designer about, among other things, how a person knows if they've created a great product. We agreed... great products are copied. Not if, when. It's absolutely wrong, but it happens.

I think MoIs representation as a tool for artists doesn't accurately convey its capability. Is it one of the easiest to use and most intuitive design applications available, CAD or otherwise? Yes. For those doing a measured comparison between products and how efficiently you can model it's obvious, measured as a whole, MoI wins.

Here comes the criticism.

For someone doing a quick informational overview of both products, MoI loses hard. Why? Do an A/B comparison of the websites. Plasticity shows me what it can do, it really sells the product. Does the MoI site do that? In order to download the product you have to look at the site, you must create the correct impression from the first second. The test is easy, show someone who knows nothing about either company both websites and ask them their initial impression about the capability of the respective products. Don't be surprised when people think Plasticity is the more mature, more capable product.

Here are some ways to combat the wrong and reinforce the correct impression.

Website needs to be totally overhauled. 65% mobile, 35% desktop browser split, make it responsive so people can actually view your content easily on a phone screen. People read at most 20% of a site and of that only digest 5-7% of the content they read. Create brief, accurate statements that convey the greatest strengths of MoI. Here's an idea, show a few examples of products being designed end to end, digital asset, printed (additive) asset, machined (subtractive) asset. MoI has the content and capability for a long time now, you just have to tell the story. It's very difficult for hype and incorrect information to take hold when the accurate story is made available front and center.
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 From:  Frenchy Pilou (PILOU)
11865.35 
Un slogan du siècle dernier disait : sa qualité fait sa publicité!

A slogan from the last century said: its quality is its publicty!

;)
---
Pilou
Is beautiful that please without concept!
My Moi French Site
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 From:  PaQ
11865.36 In reply to 11865.34 
I’m not so sure about that. A nice website might help increase the number of trial downloads, but converting those downloads into sales is more complicated than that. I don't think people will blindly buy software without evaluating the learning curve first, and I guess these days the first reflex is watching youtube content. (But ... it's not my field so). Sadly there isn't much recent content, and when there is, you always have a moron suggesting to use Plasticity.

For me, coming from MoI, the 'only' things that Plasticity do better is surfacing, and the Parasolid kernel makes fillet job insanely easy (the patch function is also very neat). Sure as Michael point out, we start to see scenario where ACIS shows his power too, but overall the simple conic mode is amazingly fast and permissive. But for almost everything else, I wish Plasticity was a real MoI clone, but obviously (and hopefully) it isn't.

For people coming from poly modeling, trying to make hard surface assets and the like, those "easy fillet" makes a whole difference compared to 'old (pre-ACIS)' MoI. I know for a fact it was always the friction point when I showcased MoI to co worker (game industry). Gosh those guys like round fillets everywhere like if everything was made with surface subdivision, even if they are work around like round edge shader.

That said I'm talking from a very niche industry, but looking at the thousands of guns posted in Plasticity discord, it does seems representative of the current usage ... (and usually the problematic part is when it's time to model the handle ...)

edit : that github clone is indeed pretty lame, looks like there is a good bunch of miss behaviour that generate this ranting thread !

EDITED: 20 Dec 20:39 by PAQ

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 From:  Michael Gibson
11865.37 In reply to 11865.34 
Hi OSTexo,

re:
> It's very difficult for hype and incorrect information to take hold when the accurate story
> is made available front and center.

I think you're right. It's generally a weak area for me. I have great disdain for marketing exaggerations, I like it when people investigate things directly themselves.

But that would be a good area for me to focus on sometime next year.

Thanks, - Michael
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 From:  PaQ
11865.38 In reply to 11865.37 
jeez I usually have to fight to get a 5 lines of VEX (C) working in Houdini, but indeed those models generate .html like it's nothing.
(I just asked for a generic site for MOI3D :O))
Attachments:

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 From:  OSTexo
11865.39 
Hello,

I doubt you're as weak in that area as you think you are. Apply the same UX/HID principles you use in designing MoI as designing your site. I've done UX/HID on physical and digital product for years and was always hesitant to do the web related stuff until I realized a great effective website is a simplified UX exercise.

You've already done the heavy lift, time to tell people about it.
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