Michael's Plasticity rants
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 From:  OSTexo
11865.11 
Hello,

UX on Plasticity is rough. The most important metric in UX is time saved, no way around it. MoI takes the crown in usability in time saved. Lack of consistent expected behavior in Plasticity creates a wall of inefficiency for the user that will limit speed, it's just how the average human brain works.

People sadly form impressions over 30 second end result snippets or modeling sped up 10X. Real time process is a different story.

That said, like I bought Rhino (another example of rough UX) for the plugins (VSR, etc.), I bought Plasticity for the kernel and to a lesser extent xNurbs. I don't know of another application that has that for anything close to $300. For now there is functionality in Plasticity that doesn't exist in MoI. Copy/Paste functionality between MoI and Plasticity would be nice, adding Parasolid(?), more forgiving filleting, fine curve and surface creation and control extends MoIs lead.
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Message 11865.12 deleted 18 Dec by -RB-

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 From:  Rich (-RB-)
11865.13 
Make no mistake - we ain't here for Plasticity, ain't no way ain't no how...

// Rich
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 From:  SPARTAN-D421 (SIERRA-D421)
11865.14 
Remind me to stay away from that piece of junk - I'll stick with my MoI.

Heroes are remembered, but Spartans never die. | Proud to be a Halo fan
Taught by Tom Meeks. Small world, eh?
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 From:  Michael Gibson
11865.15 
I'm trying to chamfer 2 edges on a cube in Plasticity and I can't figure out what I'm doing wrong.

I'm holding down shift when selecting the 2nd edge. With the 2 edges selected Fillet works ok but I get an error when trying to chamfer.

Geometry is just a boolean between 2 cubes created in Plasticity. ... ?

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