Hello,
UX on Plasticity is rough. The most important metric in UX is time saved, no way around it. MoI takes the crown in usability in time saved. Lack of consistent expected behavior in Plasticity creates a wall of inefficiency for the user that will limit speed, it's just how the average human brain works.
People sadly form impressions over 30 second end result snippets or modeling sped up 10X. Real time process is a different story.
That said, like I bought Rhino (another example of rough UX) for the plugins (VSR, etc.), I bought Plasticity for the kernel and to a lesser extent xNurbs. I don't know of another application that has that for anything close to $300. For now there is functionality in Plasticity that doesn't exist in MoI. Copy/Paste functionality between MoI and Plasticity would be nice, adding Parasolid(?), more forgiving filleting, fine curve and surface creation and control extends MoIs lead.
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