V5 beta Feb-8-2025 available now Sticky
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 From:  Frenchy Pilou (PILOU)
11646.4 
---
Pilou
Is beautiful that please without concept!
My Moi French Site
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 From:  pressure (PEER)
11646.5 
Woohoo! The unit conversion for copy/paste is so nice and the new isocurve factory parameter is going to be handy.
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 From:  wireframeX
11646.6 In reply to 11646.4 
Hello Pilou

Dis moi : Quelle est la différence avec le fichier fourni dans le package MOI ?
++
Phil
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 From:  Frenchy Pilou (PILOU)
11646.7 In reply to 11646.6 
@Wire
Aucune, normalement il y a juste 10 minutes d'écart entre sa création et sa réception par Michael qui la réintroduit! ;)

C'est pour les ultra pressés! :)
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 From:  wireframeX
11646.8 In reply to 11646.7 
En effet :)
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 From:  wireframeX
11646.9 
@Michael,

Thanks for this last update :)

Could you tell me if you will support 3DM Rhino 8 file format ?

Thanks
Phil
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 From:  Michael Gibson
11646.10 In reply to 11646.9 
Hi Phil,

re:
> Could you tell me if you will support 3DM Rhino 8 file format ?

Not directly for MoI v5 but I do have a conversion utility on the Resources section of the web site:
Link here

- Michael
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 From:  wireframeX
11646.11 In reply to 11646.10 
Thanks a lot Michael :)
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 From:  Impact (CHE)
11646.12 
Nice update, especially the delete and move functions.

I can't move objects that are outside of a group around though? Is that a bug or is it intended to only be possible to reorder objects inside a group.
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 From:  Michael Gibson
11646.13 In reply to 11646.12 
Hi Impact, currently in the "Objects" section, objects that are siblings at the same level are just always in alphabetical order and can't be moved into a different ordering.

But what you can do is move something to be inside a different group. Or also you can move something that is inside of a group out to the base level.

It's more like "Change ownership".

Changing the ordering is supported in the "Styles" section though.

- Michael
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 From:  Impact (CHE)
11646.14 In reply to 11646.13 
Got you, thanks for the clarification.
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 From:  Elang
11646.15 
Great !... Thank you, Michael !
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 From:  Larry Fahnoe (FAHNOE)
11646.16 
Hi Michael,

Not specific to this beta, but in the spirit of steps toward V5...

I've been using the Dark theme for some time now and began to notice eyestrain, so created a "Medium Dark" theme by copying Dark and setting the Viewport Background color to 808080. This might be a nice tiny addition for V5.

--Larry
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 From:  blowlamp
11646.17 
Hi Miachael.

I think there's a bug when entering the distance and angle with the new Polyline feature, as it only seems to work as expected in Top view. If using the feature in Front and Right view, then the result is correct, but is always applied to the X,Y plane.

Cheers, Martin.
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 From:  Michael Gibson
11646.18 In reply to 11646.17 
Hi Martin,

re:
> I think there's a bug when entering the distance and angle with the new Polyline feature,
> as it only seems to work as expected in Top view.

It's actually not a bug, that's to be consistent with existing 2D coordinate entry.

Like if you are drawing a line and type in a 2D coordinate like 5,5 that is taken as an x,y value. It doesn't change depending on the view.

Same thing with existing polar coordinate entry, you can enter 5<45 for example which will be taken as an x,y value.

So the new "relative to previous line segment direction" polar coordinate entry does that also.

Maybe these should be view dependent but it probably wouldn't be good for just one of them to do that.

- Michael
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 From:  blowlamp
11646.19 In reply to 11646.18 
Hi Miichael.

Thanks for explaining the reason for the behaviour in the other views - I hadn't thought of that. ;-)

As this function doesn't require any X,Y or Z reference from the user and only needs a relative distance & angle input, then as someone who might well forget about it only applying in Top view, I think I'd be in favour, if possible, to allow it to function in the other views as an option - if you think that's possible without compromising anything else.

Thanks for all the improvements you've been busy making in MoI - I'm looking forward to the release of V5.


Martin.

EDITED: 4 Mar by BLOWLAMP

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 From:  Michael Gibson
11646.20 In reply to 11646.19 
Thanks Martin, yes I can set up an option for making 2D coordinate entry being view dependent.

But putting that aside for the moment, does it seem like this new left/right coordinate entry is ok ?

- Michael
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 From:  blowlamp
11646.21 In reply to 11646.20 
Thank you for adding that Michael. I'll find that very helpful.

"But putting that aside for the moment, does it seem like this new left/right coordinate entry is ok ?"

What I found it a little awkward at first, was keeping track of where left and right were switching to, as I added other sections to the polyline at various angles, but it soon started to become second nature.
Once that became familiar, I tried things like entering 20r120 instead of 20R60 and 20r225 instead of 20L45 which all seemed to work as well, if that's what you want to do.
I finally succeeded in getting MoI to generate a script error by pushing my luck and entering 20r180-45 to see if it might calculate the angle. ;-)
So the short answer Michael, is that it all works very well.


Thanks again.
Martin.
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 From:  blowlamp
11646.22 
Hi Michael.
Is there a way to use more than one Division snap when a construction line is in use?
I needed 12 evenly spaced circles of various sizes along a line and it would have been ideal to have the snap points remain onscreen until all 12 had been drawn.
I wondered if there is a modifier key option or script that would keep construction lines active and the selected tool 'live', instead of clearing after a single use?

Thanks. Martin.
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 From:  Michael Gibson
11646.23 In reply to 11646.22 
Hi Martin,

re:
> I wondered if there is a modifier key option or script that would keep construction lines active and the
> selected tool 'live', instead of clearing after a single use?

Yes, check out here:
http://kyticka.webzdarma.cz/3d/moi/#KeepCLine

- Michael
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