V5 beta Feb-8-2025 available now Sticky
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 From:  Michael Gibson
11646.27 In reply to 11646.25 
Hi Frederick, for setting the name of the group at creation time, I've attached an alternate group command that will do that.

Instructions for installing a plug-in here.

You would set up a shortcut key with GroupSetName as the command name to run this one instead of the regular Group command.

- Michael
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 From:  fcwilt
11646.28 In reply to 11646.26 
Hi Michael,

Thanks for the reply.

Creating the shortcut key works just fine.

And adding multiple objects to a group via selection works just fine too.

As to not asking for the name of the group when creating it - since I never used any of those other programs I was not aware of the "normal" behavior.

Just the same your program is so unique and incredibly good perhaps you can lead the way to a "better" approach.

;)

Frederick
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 From:  fcwilt
11646.29 In reply to 11646.27 
Hi Michael,

You are just an amazing person.

The things you can make MoI do are incredible and very welcome.

Frederick
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 From:  fcwilt
11646.30 In reply to 11646.1 
Hi Michael,

I have found that when working on projects, when it comes to import/export I am mostly:

- importing from my "models" folder - where I keep the models that are used in the projects
- exporting to my "exports" folder the STLs that are used for printing

So it would be handy to have a way of specifying default folders for import and export - possibly with the option to specify different export folders for different types of things being exported (STL, 3DM, etc.)

Just an idea.

Frederick
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 From:  Rich (-RB-)
11646.31 
Hi Micheal,

Unsure if this has been bugged before but getting a decent amount lot of selection issues as attached - surfaces highlight on other objects (but don't actualyy 'select' as it were), occasionally materials will also jump to random surfaces as the selection does (but don't actually change materials in the browser, just appear to on screen)

Seems that if I've had a step file import at some stage in the model it occurs more often?

// Rich


EDITED: 28 Apr by -RB-

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 From:  pressure (PEER)
11646.32 In reply to 11646.31 
Hi Rich,

I've never seen this and I frequently import STEP files.

It would help if you upload a .3dm where this problem is occurring.

- Peer
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 From:  Michael Gibson
11646.33 In reply to 11646.31 
Hi Rich, yes can you please post a .3dm file where you're seeing this?

I did get one similar bug report for materials jumping around and it turned out to be a buggy video driver.

What operating system are you running on?

- Michael
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Message 11646.34 deleted 1 May by -RB-

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 From:  Rich (-RB-)
11646.35 
Ah I'm getting errors uploading and NDA anyway but good to know it might be a video issue, yes just interesting it always seems to pop up with the import of a step...Hopefully just disappears with next beta. If I cut/paste the moi native effected geo in again it clears the problem up if that's any lead


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 From:  Michael Gibson
11646.36 In reply to 11646.35 
Hi Rich, the error on upload will happen if the file is too large, like more than 10Mb.

For large files you'll need to use a file sharing service like WeTransfer, Dropbox, OneDrive, etc... where you upload the file there and share a link to it. You can e-mail the link to me at moi@moi3d.com if you want to keep it private.

What operating system are you running on?

If you're on Windows it would probably be a good idea to update your video driver to the latest version from the video card vendor's web site.

- Michael
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 From:  Rich (-RB-)
11646.37 
Hey - sent you a link to file cheers!
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 From:  binfordboy
11646.38 
Hi Michael,
the .fbx import is misisng on this version


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 From:  Michael Gibson
11646.39 In reply to 11646.38 
Hi binfordboy, since FBX files contain polygon mesh data and not CAD data, you can write out to an FBX file but not import it in to MoI.

Some more info on that here:
https://moi3d.com/faq#Q:_Why_can_I_export_to_.obj_format.2C_but_cannot_read_.obj_format_into_MoI.3F

The exception to that is if you are doing a sub-d surface conversion. In that case the sub-d importer is on the side pane under SubD > Create > "From file". That can process .obj or .fbx files that contain sub-d control cages.

- Michael
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