V5 beta Feb-8-2025 available now Sticky
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 From:  blowlamp
11646.21 In reply to 11646.20 
Thank you for adding that Michael. I'll find that very helpful.

"But putting that aside for the moment, does it seem like this new left/right coordinate entry is ok ?"

What I found it a little awkward at first, was keeping track of where left and right were switching to, as I added other sections to the polyline at various angles, but it soon started to become second nature.
Once that became familiar, I tried things like entering 20r120 instead of 20R60 and 20r225 instead of 20L45 which all seemed to work as well, if that's what you want to do.
I finally succeeded in getting MoI to generate a script error by pushing my luck and entering 20r180-45 to see if it might calculate the angle. ;-)
So the short answer Michael, is that it all works very well.


Thanks again.
Martin.
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 From:  blowlamp
11646.22 
Hi Michael.
Is there a way to use more than one Division snap when a construction line is in use?
I needed 12 evenly spaced circles of various sizes along a line and it would have been ideal to have the snap points remain onscreen until all 12 had been drawn.
I wondered if there is a modifier key option or script that would keep construction lines active and the selected tool 'live', instead of clearing after a single use?

Thanks. Martin.
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 From:  Michael Gibson
11646.23 In reply to 11646.22 
Hi Martin,

re:
> I wondered if there is a modifier key option or script that would keep construction lines active and the
> selected tool 'live', instead of clearing after a single use?

Yes, check out here:
http://kyticka.webzdarma.cz/3d/moi/#KeepCLine

- Michael
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 From:  Frenchy Pilou (PILOU)
11646.24 
You must draw the helper lines then call the script !!!
So when you change your function draw the Helper lines then recall the script
so you will have all the helper Lines of all functions ! :)

You have also this one by Paul (in English! ;)
slightly different : run the script - draw some helpers Lines (in the script itself) - click in empty space -
call a function Draw (with also its own helper if wanted ...these will be not saved) etc..
http://moi3d.com/forum/index.php?webtag=MOI&msg=1029.1k

All lines are kept, erase last one, erase all are also possible!



You can also rename and color like a layer technic (but color will be not visible but effective if hide "red" selection!) any moment ! (so hide some named selections)
( change color is not shown here)

EDITED: 6 Mar by PILOU

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 From:  fcwilt
11646.25 In reply to 11646.1 
Some thoughts on V5

- cursor change on more of the long running operations - like grouping

- an easier way to activate the grouping operation on selected items - when far down in the list of objects and a few have been selected, scrolling all the way to the top is not much fun

- perhaps ask for the group name at time of creation

- so far I have no found a way to move more than one item at a time into an existing group

That is all for now - I will continue to test

Frederick
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 From:  Michael Gibson
11646.26 In reply to 11646.25 
Hi Frederick, thanks for testing it!

for this one:
> - an easier way to activate the grouping operation on selected items

You can go to Options > Shortcut keys , push "Add" and set the Key to something like Ctrl+G and for the "Command" part put in Group.


re:
> - perhaps ask for the group name at time of creation

The grouping mechanics are modeled after the behavior of groups in 2D vector drawing programs. The typical behavior (like in Affinity Designer, MS Office, Inkscape) is to automatically name the group and not ask for the name at creation time.


> - so far I have no found a way to move more than one item at a time into an existing group

You can do it by selection - select the multiple objects you want to move and right click on the name of the existing group (or left click on the existing group and choose "Assign selection here").

The "Move" menu item lets you move an object to a group without needing to set up object selection first.

Thanks,
- Michael
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 From:  Michael Gibson
11646.27 In reply to 11646.25 
Hi Frederick, for setting the name of the group at creation time, I've attached an alternate group command that will do that.

Instructions for installing a plug-in here.

You would set up a shortcut key with GroupSetName as the command name to run this one instead of the regular Group command.

- Michael
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 From:  fcwilt
11646.28 In reply to 11646.26 
Hi Michael,

Thanks for the reply.

Creating the shortcut key works just fine.

And adding multiple objects to a group via selection works just fine too.

As to not asking for the name of the group when creating it - since I never used any of those other programs I was not aware of the "normal" behavior.

Just the same your program is so unique and incredibly good perhaps you can lead the way to a "better" approach.

;)

Frederick
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 From:  fcwilt
11646.29 In reply to 11646.27 
Hi Michael,

You are just an amazing person.

The things you can make MoI do are incredible and very welcome.

Frederick
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 From:  fcwilt
11646.30 In reply to 11646.1 
Hi Michael,

I have found that when working on projects, when it comes to import/export I am mostly:

- importing from my "models" folder - where I keep the models that are used in the projects
- exporting to my "exports" folder the STLs that are used for printing

So it would be handy to have a way of specifying default folders for import and export - possibly with the option to specify different export folders for different types of things being exported (STL, 3DM, etc.)

Just an idea.

Frederick
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 From:  Rich (-RB-)
11646.31 
Hi Micheal,

Unsure if this has been bugged before but getting a decent amount lot of selection issues as attached - surfaces highlight on other objects (but don't actualyy 'select' as it were), occasionally materials will also jump to random surfaces as the selection does (but don't actually change materials in the browser, just appear to on screen)

Seems that if I've had a step file import at some stage in the model it occurs more often?

// Rich


EDITED: 28 Apr by -RB-

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 From:  pressure (PEER)
11646.32 In reply to 11646.31 
Hi Rich,

I've never seen this and I frequently import STEP files.

It would help if you upload a .3dm where this problem is occurring.

- Peer
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 From:  Michael Gibson
11646.33 In reply to 11646.31 
Hi Rich, yes can you please post a .3dm file where you're seeing this?

I did get one similar bug report for materials jumping around and it turned out to be a buggy video driver.

What operating system are you running on?

- Michael
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Message 11646.34 deleted 1 May by -RB-

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 From:  Rich (-RB-)
11646.35 
Ah I'm getting errors uploading and NDA anyway but good to know it might be a video issue, yes just interesting it always seems to pop up with the import of a step...Hopefully just disappears with next beta. If I cut/paste the moi native effected geo in again it clears the problem up if that's any lead


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 From:  Michael Gibson
11646.36 In reply to 11646.35 
Hi Rich, the error on upload will happen if the file is too large, like more than 10Mb.

For large files you'll need to use a file sharing service like WeTransfer, Dropbox, OneDrive, etc... where you upload the file there and share a link to it. You can e-mail the link to me at moi@moi3d.com if you want to keep it private.

What operating system are you running on?

If you're on Windows it would probably be a good idea to update your video driver to the latest version from the video card vendor's web site.

- Michael
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 From:  Rich (-RB-)
11646.37 
Hey - sent you a link to file cheers!
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 From:  binfordboy
11646.38 
Hi Michael,
the .fbx import is misisng on this version


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 From:  Michael Gibson
11646.39 In reply to 11646.38 
Hi binfordboy, since FBX files contain polygon mesh data and not CAD data, you can write out to an FBX file but not import it in to MoI.

Some more info on that here:
https://moi3d.com/faq#Q:_Why_can_I_export_to_.obj_format.2C_but_cannot_read_.obj_format_into_MoI.3F

The exception to that is if you are doing a sub-d surface conversion. In that case the sub-d importer is on the side pane under SubD > Create > "From file". That can process .obj or .fbx files that contain sub-d control cages.

- Michael
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