Nvil or Blender
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 From:  KENMO
11570.61 In reply to 11570.60 
I could produce a model much quicker in Groboto3D then I could in Wings3D, Hexagon or Silo. And now I can say faster than Blender.

I would often take the model into 3DCoat to add some details via sculpting, uv map and texture.

I created my Mr Bug model in a very short time using Groboto3D about 10 years ago.
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 From:  PaQ
11570.62 In reply to 11570.61 
Well I don't think they were using any sort of sub-d primitives at that time, I guess those are all 'math' primitives that are resolution free, a bit like a Nurbs sphere, or other revolved geo ... maybe it was Nurbs ? I guess Groboto was also handling the rigging right ? It's a really strange tool, not sure I personally could use it for anything tho.

It does reminds me something like Organica from impulse in the late 90's ... the metaballs era ... decompose any shape like a collection of primitives, it's a really particular exercise !

EDITED: 31 Dec 2024 by PAQ

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 From:  KENMO
11570.63 In reply to 11570.62 
I use my Groboto created models for assets in e-onsoftware's Vue or to paint over in Photoshop, Corel Painter, Art Rage or Rebelle.

In this 2D digital painting I posed Mr Bug in Groboto and then did a render with the outline in Groboto. I used the render as an under painting in ArtRage.

i did this in 2014.




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 From:  KENMO
11570.64 In reply to 11570.63 
Wow - DAZ3D still offers Carrara 8.5 Pro which I forgot I purchased years ago and still have installed on my computer. Never really gave Carrara a chance as I found Hexagon to be a much better 3D modeler.

https://www.daz3d.com/carrara-8-5-pro?srsltid=AfmBOoqgQysVKj3vdiD-Qjku8wRNO2XcgkQ7MHC9S_T1uAsIhdzW96xt

Several years ago I became interested in Anim8or, but it seems the developer stopped working on it. It was also another FREE 3D modeling app.

https://www.anim8or.com/

With an online manual

https://www.anim8or.com/learn/manual/index.html
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 From:  KENMO
11570.65 
An youtube channel with some tutorials on Anim8or.

https://www.youtube.com/@pocketenix3d
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 From:  KENMO
11570.66 
Screen capture of an arch window I quickly modeled in Groboto3D several years ago.

I believe something similar could be quickly modeled in MOI3D.

However I believe Groboto3D does a better job when exporting to OBJ as most of the time they are perfect quads.

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 From:  KENMO
11570.67 In reply to 11570.66 
In the post above it shows what primitives were used to create the arch window's frame.

In this post the primitives used to create the window glass.


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 From:  KENMO
11570.68 In reply to 11570.67 
Archwindow exported from Groboto as OBJ and imported into Blender 4.3. Perhaps a little too dense and needs to be decimated or retopo'd.




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 From:  KENMO
11570.69 In reply to 11570.68 
One thing I do like in Modo is it's mesh cleanup function.

My Archwindow OBJ imported into Modo v17.1. Mesh cleanup finds a few issues and attempts to resolve them.




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 From:  KENMO
11570.70 In reply to 11570.69 
This time I reduced the quad count in Groboto3D's export to OBJ function and tweaked some of the seam options.

In Blender you can see the quad count is now more then half then previously.



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 From:  PaQ
11570.71 
Usually, when working with MoI, you want to get a mesh that accurately resembles the original file. So, if you design a sharp box, you get a box as output, not a soap stick.
And yes, building an arched window is done with just a few clicks. The only difference is that it's more of a 'destructive' approach, as the different boolean operations are not live.


Depending on the purpose, you might want to try two approaches. If it's 'just' a render mesh, n-gons driven by angle do a perfect job. I suggest using the .FBX format when dealing with n-gons to avoid reconstruction problems in most DCCs (.lwo is nice with Modo/Lightwave, though). Blender does surprisingly well using .obj, but it's an exception.


If you plan to add additional deformation or prepare a mesh for sculpting (remeshing), dicing the model evenly is the best choice, as you need accurate surface limits and can't rely on normals only.


They will both look the same in the viewport ...


But the evenly diced version can handle some advanced deformations.


MoI's mesher is simply the best, really. However, there is often a misunderstanding about what constitutes "good topology." Quad-only topology doesn't make much sense most of the time, especially if you are generating a render mesh. It's something you tend to stick to when doing pure poly-modeling or preparing a mesh for rig deformation (character work), as normals need to be re-evaluated on the fly in a surface
subdivision pipeline. On that matter, Groboto meshes will be a nightmare to work with anyway

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 From:  KENMO
11570.72 In reply to 11570.71 
Thanks for the post. There is some valuable information in it.

The export MOI3D options :
- Angle
- Divide larger than
- Avoid smaller than
- Aspect ratio limit

always confused me. Is there any information on these perplexing options during export?

Thanks kindly
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 From:  Michael Gibson
11570.73 In reply to 11570.72 
Hi KENMO,

re:
> Is there any information on these perplexing options during export?

Yes, it's in the help file under "Meshing options":
https://moi3d.com/4.0/docs/moi_command_reference11.htm#meshdialog

- Michael
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 From:  KENMO
11570.74 In reply to 11570.73 
Thanks kindly Michael. That helped a lot.

Cheers and Happy New Year...
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 From:  Matadem
11570.75 
Good day.
I've been playing with Nvil for a few months now.
And the creator has posted allot of needed video's on youtube.

When you get used to this it is very fast...the model below can be done in 10 minutes. and I am not even good.
Question what are the best practices to import this model into Moi?
Export as obj and Importobj? is there anything I need to look for ?

Tnx!
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 From:  Michael Gibson
11570.76 In reply to 11570.75 
Hi Matadem,

re:
> Question what are the best practices to import this model into Moi?

You'll want to export the level 0 base control cage, without any smoothing applied.

Export that to .obj format and then in MOI use SubD > Create > "From file" .

- Michael
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 From:  Frenchy Pilou (PILOU)
11570.77 
in case of no 3D file but only a photo and depending of what do you want to make! :)

You can use the free Vizcom
with this image





you obtain a 3D file format GLB
use the free 3D Builder (inside Windows) export as OBJ
use the free Mesh Lab for Decimate quadrangulate etc...
export as OBJ

Use the Max Smirnov _Import OBJ to import inside MOi

So maybe make another regulate inside MeshLab! :)


Tripo ai gives a terrific 3D result from an image!



with more decimated and free Instant Meshes


EDITED: 15 Mar by PILOU

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 From:  Matadem
11570.78 
Micheal
What do you mean by export the level 0 base control?

Great info Pilou!
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 From:  Frenchy Pilou (PILOU)
11570.79 In reply to 11570.78 
I believe it's no Subdivided! ;) (Level o)
---
Pilou
Is beautiful that please without concept!
My Moi French Site
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 From:  Michael Gibson
11570.80 In reply to 11570.78 
Hi Matadem,

re:
> What do you mean by export the level 0 base control?

The lowest density one before any subd smoothing has been applied.

The one that is called the "control cage" in this video:
https://www.youtube.com/watch?v=ckOTl2GcS-E

- Michael
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