Nope, it has always been like that. Version 101 (102?) was essentially a pre-alpha sold 300$. Things got a little better around 701-801, but to me, it was still something I’d describe as a beta release.
I think it’s the only app I know of that could crash just from selecting things—especially on "old" AMD graphics cards.
That said, I was also using 3ds Max and trialing Hexagon at the time (around version 801), and neither was particularly great either. I remember testing an early version of NPower NURBS for Max (based on the same library used in MoI ?), and it was impossible to complete even a single basic tutorial. I suppose we were more resilient back in the days since we didn’t know any better anyway.
As for the price, they indeed went nuts ... even free now I won't touch it. The fact I can't even upscale the UI (no options in the app and windows fractional = blur interface) doesn't help.
I did lost a good amount of direct modelling tools/function switching to Houdini, but that last version of Modo looks very alien to me now ... I supposed we get used to anything after few years.
And I don't think MeshFusion has much to do with Groboto. I know Darrel Anderson was doing very "groboto stuff" with it, but it's indeed way more complex to use ... that freaking strip management is insane, I would rather to use something like SoftBoolean in Houdini, or MoI ofc.
https://community.foundry.com/profile/darrelanderson
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