V5 beta Jul-30-2024 available now
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 From:  MajorGrubert (CARLOSFERREIRAPINTO)
11493.3 In reply to 11493.1 
Thank you.
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 From:  MarkBTomlinson
11493.4 
Thank you Michael!
3D Hard Surface
mbt3d.com Artstation
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 From:  Larry Fahnoe (FAHNOE)
11493.5 In reply to 11493.1 
Woohoo! Even in the heat of summer, Santa's workshop is as busy as ever; sounds of joyful children unwrapping a new toy with rapt anticipation... Thank you Michael!

--Larry
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 From:  PaQ
11493.6 In reply to 11493.5 
Thank you Michael !
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 From:  Fubax
11493.7 
Great update.
I really like Set XYZ addition.
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 From:  feirui445
11493.8 
ACIS enhances complex structures and SOLIDS++uses rounded corners for simple structures
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 From:  SurlyBird
11493.9 In reply to 11493.1 
Thanks for this awesome update, Michael!
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 From:  Marc (TELLIER)
11493.10 
Thanks for the update, will try this out.

Kernels and os support = a lot of low level work .

Keep up the awesome work !

Marc
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 From:  Fredrik (CARL_FREDRIK)
11493.11 
Really like the new UI-controlled settings.
Its crisp and clear and not so tiredsome to the eyes for longer sittings.
Ill quess theres more news "under the hood" but im ever so impressed
by the simpleness and robustness with Moi3D.
Its not only cleverly designed but works seamlessly with Illustrator as well.
As others has pointed out this is a very priceworthy alternative to
other 3D-softwares.

P.S
If only a "Faux" Polygon/Vertex/Nurbs--converter could be made to make,
polygons to nurbs in realtime. The "search" for the
optimal program would be over.
As it would cover the Plasticity-factor and the inner
Daniel Simon in us all for a better workflow.
D.S

In all thumbs up to a great software!

EDITED: 9 Aug 2024 by CARL_FREDRIK

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 From:  Elang
11493.12 
Thank you, Michael!
Matur nuwun sanget!

Keep up the good work.
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 From:  Elang
11493.13 
Hi, Michael. I'm trying Fillet in this new beta version, and here's what happened:



I tried to fillet the left bottom corner of a rectangle and a box: point for the rectangle, and edge for the box. In curve object, the fillet 'won't go as far' as in solid object though they both have the very same 2D measurements i.e. the solid is an extrusion from the curve. So if I want to achieve the bottom shape for closed curve, I have to 'extract' the desired curve from the solid below.

Is this normal or I did make mistake?

Thank you very much in advance and please pardon my English.
Attachments:

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 From:  Michael Gibson
11493.14 In reply to 11493.13 
Hi Elang, that's currently a normal limit of curve filleting.

In V5 the new ACIS filleting used for solids is able to generate a fillet where the fillet consumes other nearby pieces.

But curve filleting is not able to do that, curve filleting will stop when the segment on either side of the point being filleted is consumed.

- Michael
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 From:  Elang
11493.15 In reply to 11493.14 
Understood and noted, Michael.

Thank you.
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 From:  Marbleman
11493.16 
Thank you Michael,
www.jameselliott.co.uk
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 From:  Isleofgough
11493.17 
Unfortunately, this beta version will not open in OSX 15
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 From:  Michael Gibson
11493.18 In reply to 11493.17 
Hi Isleofgough,

re:
> Unfortunately, this beta version will not open in OSX 15

There is a file "Install instructions readme.txt" file included in the .zip file, did you do the steps in it?

- Michael
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 From:  Michael Gibson
11493.19 In reply to 11493.17 
Hi Isleofgough,

re:
> Unfortunately, this beta version will not open in OSX 15

I set up macOS 15/"Sequoia" over here and the v5 beta is working fine for me after following the install readme instructions.

For MoI v4, it used to be enough to right click on the app and choose "Open" on the pop up menu for the first time running it. But with Sequoia that won't work anymore. You instead need to go to System Settings > Privacy & Security and there will be an option there where you can allow it to run.
Some more info on this here:
https://www.idownloadblog.com/2024/08/07/apple-macos-sequoia-gatekeeper-change-install-unsigned-apps-mac/

- Michael
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 From:  Metin (METIN_SEVEN)
11493.20 
Hi Michael et al,

MoI V5 beta includes a function to copy SVG curves to the copy buffer. Does anyone happen to know if it's possible to paste that buffer into Blender? Blender natively supports SVG, but after copying a curve to the SVG buffer using script: moi.geometryDatabase.copyToClipboardSVG(); and pressing Control + V in Blender, nothing happens.

Thanks!

─ Metin

visualizer • illustrator • 3D designer — metinseven.nl
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 From:  Michael Gibson
11493.21 In reply to 11493.20 
Hi Metin, I tested with Ctrl+C copy from Inkscape as well with the same non result trying to paste into Blender.

So it looks like Blender does not currently support pasting in SVG format ("image/svg+xml") from the clipboard.

That's a feature request to make for Blender.

- Michael
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 From:  Metin (METIN_SEVEN)
11493.22 In reply to 11493.21 
Hi Michael,

Thanks for checking, appreciated. You're right, this should be a Blender feature.

Cheers,

─ Metin

visualizer • illustrator • 3D designer — metinseven.nl
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