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Message 11487.14 deleted 21 Sep 2024 by BOOLEANO

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 From:  Phiro
11487.15 
My 2 cents.

MoI is not the easiest way to create this volume from scratch.
I think the easiest way is to use a software with a constraint resolver.
MoI don't have such feature.

You create pentagons and hexagons using same edge length.
Next, you add constraints to force your edges (or points) to be joined.
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 From:  Michael Gibson
11487.16 In reply to 11487.13 
Hi Pilou & Booleano - it isn't possible to apply a flat 2D plane onto a sphere without stretching or compression.

It's just a fundamental fact of geometry.

That's why Flow is not going to be the right tool for doing that.

Again, the technique that can be used for modeling a polyhedral shape is to draw polygons that have shared edges and then use Transform > Rotate > "Rotate axis" to pivot the polygons upward around the shared edge.

This is described and demonstrated in these previous posts:
http://moi3d.com/forum/index.php?webtag=MOI&msg=2140.46
http://moi3d.com/forum/index.php?webtag=MOI&msg=911.11

- Michael
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 From:  Michael Gibson
11487.17 In reply to 11487.15 
Hi Phiro,

re:
> I think the easiest way is to use a software with a constraint resolver.

A constraint solver isn't needed - you can just draw 2 vertically oriented circles that then intersect at the needed point for rotate axis to snap on to.

More details here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=2140.46
http://moi3d.com/forum/index.php?webtag=MOI&msg=911.11

- Michael
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 From:  Frenchy Pilou (PILOU)
11487.18 In reply to 11487.16 
Yep but as adventure game that is perfect from time to time! :)
I don't desesperate to find a solution! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
11487.19 
Another strategy...

Make a sphere from Subdivision! :)



It's winning for Flow if exists a geometric division by 6 surfaces of the soccer ball!

PS Trivial question...
Why the subdivision surface still stay in 6 separate faces and not redone a normal sphere when join or union?
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 From:  Michael Gibson
11487.20 In reply to 11487.19 
Hi Pilou,

re:
> Why the subdivision surface still stay in 6 separate faces and not redone a normal sphere when join or union?

The subdivision surface sphere is not quite exactly spherical.

Since it is not an exact match for a sphere there isn't any mechanism to try and convert it into an exact sphere.

If you want an exact sphere, you can make one with the Draw solid > Sphere command, instead of using SubD conversion.

- Michael
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 From:  Psygorn (DRILLBIT)
11487.21 In reply to 11487.1 
Hi Booleano,

Could you tell what u want to do? What do u mean by "resolve this file" ?

- Psygorn
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 From:  Psygorn (DRILLBIT)
11487.22 In reply to 11487.15 
Hi Phiro,

but I think MOI is the easiest way to create this volume! :-)

-Psygorn
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