MoI+Blender workflow
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 From:  KENMO
11405.18 
I did attempt several times to voxel sculpt a car body in 3D Coat but I find 3D Coat hard to get good dimensions and scale. And 3D Coats auto retopo is hit or miss for me. Blender's Quad Remesher is much easier and I find I get much better results then 3DC auto retopo. I have manually retopo'd in 3DC but find the manual retopo process is much longer and more tedious then modelling the original source object.
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 From:  immortalx
11405.19 
Sorry for the late reply KENMO, I don't get notifications on subscribed threads so it's easy to miss replies!
Thanks for sharing your process, yeah quad remesher looks like magic!
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 From:  KENMO
11405.20 In reply to 11405.19 
And worth the money. I find it much simpler to use and most times, achieves better results then 3DCoat's auto retopo.
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