Hi KENMO, sorry for the lack of audio. I made this in a rush for another forum member.
I'll gladly answer any question you have but I'm not doing anything particularly intricate. I'm laying down freeform-curves, move their points around until they follow the lines in the blueprints, and when 4 of them form a quad shaped-area, I select them and use the Network command to generate a surface. In a later part of the video I use some curves to trim the lower-right part of the main surface (where the headlight is located) and delete it. I then use another curve to define the shape of the dip in the hood. I trim the surface with that curve, and that effectively splits it into 2 parts. I toggle the points of the left one to on, and then move them a bit down. Finally (at the 4:00 minute mark), I select the edges of the 2 surfaces and use the Blend command. That's all there is to it.
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