I 've modeled some cars in Hexagon, Silo and Blender. But I've been told for accuracy to use a NURBS modeling app. Apparently NURBS models work best with 3D printers, lathes, etc.
I do not have a 3D printer, but I would like to purchase one to fabricate custom car parts for 1/24 & 1/25 car model kits as well as bodies for cars not available in kits. These would be for my use only.
I've watched youtube tutorials on NURBS / Curve modeling. Most are using Fusion 360, Rhino and Plasticity. I am trying to use some of the techniques in MOI3D.
Blender also hasNURBS & Curves but not the rich toolset of MOI3D.
Kuechmeister Swagger has youtube tutorials modeling cars in MOI3D and Plasticity. He is a very gifted modeler, BUT I find his videos too difficult to follow without audio narration. Not sure why someone would produce a tutorial with no narration. Ed Ferguson has a great tutorial on modeling a customized 1950s truck however it is a bit short on some of detail on the modeling techniques.
I marvel at some of the awesome car models some artists create in Sketchup. IMHO if it can be done in Sketchup or Plasticity, then it should be doable in MOI3D. Not sure why more are not.
I love MOI3D. just annoyed at how difficult it is to align blueprints/reference images and the lack of car modeling tutorials. Sorry, but I really see no good excuse for either.
Cheers
Ken
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