How to align 4 photo references
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 From:  KENMO
11350.37 In reply to 11350.36 
Michael,

The images I've uploaded where ALL modeled by ME, including the flathead V8 engine.

ALL were created from scratch. NO kit bashing.

ALL were modeled in polygonal apps Hexagon 3D and Silo by ME.

I realize how hard cars are to model as I've fought and won that learning curve.

Here is a futuristic hot rod I modeled from scratch. Again no kit bashing.

And later textured and rendered in e-onsoftware's Vue Creator.











I simply believe cars can be modeled in MOI3D. To suggest I purchase Rhino or Solidworks is SILLY. To suggest I continue to use a polygonal app is SILLY. When I have given reason why I want to use MOI3D for accuracy to scale (1/24 or 1/25) for 3D printing.

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 From:  Michael Gibson
11350.38 In reply to 11350.37 
Hi Ken, so I guess the part I don't understand is that you were previously saying you are not able to model cars in Moi because you could not find adequate tutorials to help you learn how to do it.

Did I misunderstand that part?

That's not something that is easy for me to remedy, making tutorials that go over everything for advanced modeling in heavy detail and with voice are very difficult and time consuming to produce.

What I'm trying to tell you is pretty straightforward - you have said you need detailed tutorials, MoI does not have those tutorials and so MoI does not meet your requirements.

If you're already proficient in doing the car bodies in Hexagon and Silo then it would seem to make sense to continue to do so and bring them into MoI using the sub-d conversion.

re:
> When I have given reason why I want to use MOI3D for accuracy to scale (1/24 or 1/25) for 3D printing.

I think you've been given some bad or oversimplified advice on this point.

If your car body doesn't have any stuff like exact circular holes cut in it then what type of accuracy problems are you trying to solve?

You have to convert it to polygons at the end to send to the 3D printer anyway.

If you have organic swoopy surfaces as NURBS with no circles, lines, and arcs anywhere in the shape why do you consider that to be more accurate?

The "better accuracy" of NURBS modeling is generally for stuff like you have precise spheres, cylinders, circular holes and things like that in mechanical parts which are not present in organic shapes (like car bodies).

- Michael
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 From:  KENMO
11350.39 In reply to 11350.38 
It is the advice of people who are actually creating plastic scale car models and plastic car model parts.

Sorry Michael, but I will take their advice over yours unless you are also modeling model car parts as well.

I am done asking questions on this topic here.
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